🎮┃networking

286 threads · Page 2 of 6

Is (!IsServer) Check Passable? 18 messages
Netcode for GameObj General
[Regression] Predicted Ghosts potentially miss server provided ghost data 2 messages
Netcode for Entities
Get a random board 4 messages
Netcode for GameObj
Netcode for Entities client only physics world 12 messages
Netcode for Entities
Using the same NetworkDriver.Concurrent in two Jobs causes an error 10 messages
Solved General
Loading level additively not working in build 9 messages
Netcode for GameObj
Issue with spawning prefabs 3 messages
Netcode for GameObj
Player object not working properly 2 messages
Netcode for GameObj
Netcode for Entities. 7 messages
Netcode for Entities
InputActionAsset does not seem to work for Client 2 messages
Netcode for GameObj Solved
Is there a workaround to store a string in a network variable?? 5 messages
General
Debugging my Client prediction setup 7 messages
Netcode for GameObj
Unity Play's WebGL unable to make external API calls 4 messages
General
Is there something wrong with how I'm calling to clients 16 messages
Netcode for GameObj Documentation
AWS GameLift 3 messages
Education
After unity update client no longer spawns 6 messages
Netcode for GameObj Solved
How to serialize a ScriptableObject? 18 messages
Netcode for GameObj
Network Parenting Not Working For Me? 2 messages
Netcode for GameObj
KCC on server-authorative system 14 messages
Solved Mirror
"Exception: Server Scene Handle already exist!" 23 messages
Netcode for GameObj
"Only server can spawn NetworkObjects" when attempting to spawn object through Rpc(SendTo.Server) 12 messages
Netcode for GameObj
Server Side Physics Objects with client authoritative movement 2 messages
Netcode for GameObj
Advandtage / Disadvantage for Network Transform Authority Mode 54 messages
Netcode for GameObj
What are some things to avoid when planning to integrate online 96 messages
Education General
ClientNetworkTransform not working 6 messages
Netcode for GameObj
Fusion AssertException error 2 messages
Photon General
NetworkTransform does not sync for the Host when changing Ownership 15 messages
Netcode for GameObj
Problem with syncing player movement 8 messages
Netcode for GameObj
What is a recommended way to handle Offline non-predicted rigidbody? 6 messages
Netcode for GameObj
Check if server is being hosted on certain port/IP before letting client connect (Listen Server) 3 messages
Netcode for GameObj
NGO Lobby Template 4 messages
Netcode for GameObj
Not Serializing Network List right 13 messages
Netcode for GameObj
Facepunch steam transport is still considered a viable or supported solution ? 9 messages
Netcode for GameObj
What does this mean for my game? 7 messages
General
How to move Clients on Server Authoritative Platform? 4 messages
Netcode for GameObj
how to create a local instance 3 messages
Netcode for GameObj
Steam - Mirror Help 2 messages
Mirror
Network Help 2 messages
Photon
NGO Play Mode scenario instance doesn't enter Play Mode 5 messages
Netcode for GameObj
How to tell if a ghost is predicted or interpolated inside a FixedStepSimulationSystemGroup System? 7 messages
Netcode for Entities Solved
RpcSystem received non-approval RPC at Handshake 2 messages
Netcode for Entities Solved
Client transforms seem to crash when spawning a bunch of owned network objects 5 messages
Netcode for GameObj General
transport layer loopbackipv4 works but parse doesn't. 13 messages
General
Where can I find people to playtest my multiplayer game on steam? 2 messages
Netcode for GameObj
VR Multiplayer Template XR Interaction Testing Issue 4 messages
General
multiplayer playmode is not updating with hot reload 2 messages
Netcode for GameObj
Need help with multiplayer 3 messages
Mirror
Is there a sample code on how to get the unified RPC (Not ClientRPC), to send to a specific client? 2 messages
Netcode for GameObj
Spawning Object With Context 2 messages
Netcode for GameObj
Issue with ownership request in Distributed Authority 17 messages
Netcode for GameObj