🎮┃networking

322 threads · Page 2 of 7

Netcode 1.9.1 - InvalidOperationException: Nullable object must have a value. 7 messages
Netcode for GameObj Solved
Jitter in movement - first person perspective game in NGO 36 messages
Netcode for GameObj
Join code not found (Relay) 25 messages
Netcode for GameObj
Looking for fusion tutorial unity6 6 messages
Education Photon Documentation
What Is The Most Efficient Way For Making Chat Systems 2 messages
General
Is (!IsServer) Check Passable? 18 messages
Netcode for GameObj General
Get Lobby Player Data with relay client id 1 messages
Netcode for GameObj
[Regression] Predicted Ghosts potentially miss server provided ghost data 2 messages
Netcode for Entities
Get a random board 4 messages
Netcode for GameObj
Animation issue 1 messages
General
Netcode for Entities client only physics world 12 messages
Netcode for Entities
Client self-destructs in Fusion 1 messages
Photon
Using the same NetworkDriver.Concurrent in two Jobs causes an error 10 messages
Solved General
Loading level additively not working in build 9 messages
Netcode for GameObj
Issue with spawning prefabs 3 messages
Netcode for GameObj
Player object not working properly 2 messages
Netcode for GameObj
Netcode for Entities. 7 messages
Netcode for Entities
InputActionAsset does not seem to work for Client 2 messages
Netcode for GameObj Solved
Can't make a Client join a Host Session via code 1 messages
Netcode for GameObj
Client player can’t push rigidbody objects 1 messages
Netcode for GameObj
Is there a workaround to store a string in a network variable?? 5 messages
General
Debugging my Client prediction setup 7 messages
Netcode for GameObj
Unity Play's WebGL unable to make external API calls 4 messages
General
Is there something wrong with how I'm calling to clients 16 messages
Netcode for GameObj Documentation
AWS GameLift 3 messages
Education
After unity update client no longer spawns 6 messages
Netcode for GameObj Solved
How to serialize a ScriptableObject? 18 messages
Netcode for GameObj
Network Parenting Not Working For Me? 2 messages
Netcode for GameObj
KCC on server-authorative system 14 messages
Solved Mirror
"Exception: Server Scene Handle already exist!" 23 messages
Netcode for GameObj
destroyWithScene parameter incoherence 1 messages
Netcode for GameObj
"Only server can spawn NetworkObjects" when attempting to spawn object through Rpc(SendTo.Server) 12 messages
Netcode for GameObj
Server Side Physics Objects with client authoritative movement 2 messages
Netcode for GameObj
Advandtage / Disadvantage for Network Transform Authority Mode 54 messages
Netcode for GameObj
event system for fps with Mirror 1 messages
Netcode for GameObj Netcode for Entities Mirror
What are some things to avoid when planning to integrate online 96 messages
Education General
How to get client Id in ngo 2.7? 1 messages
Netcode for GameObj
ClientNetworkTransform not working 6 messages
Netcode for GameObj
Fusion AssertException error 2 messages
Photon General
NetworkTransform does not sync for the Host when changing Ownership 15 messages
Netcode for GameObj
Problem with syncing player movement 8 messages
Netcode for GameObj
What is a recommended way to handle Offline non-predicted rigidbody? 6 messages
Netcode for GameObj
Check if server is being hosted on certain port/IP before letting client connect (Listen Server) 3 messages
Netcode for GameObj
NGO Lobby Template 4 messages
Netcode for GameObj
Prediction with GameObjects coming to Netcode for Entities! 1 messages
Netcode for GameObj Netcode for Entities
Not Serializing Network List right 13 messages
Netcode for GameObj
Facepunch steam transport is still considered a viable or supported solution ? 9 messages
Netcode for GameObj
What does this mean for my game? 7 messages
General
How to move Clients on Server Authoritative Platform? 4 messages
Netcode for GameObj
OwnedObjects.Find 1 messages
Netcode for GameObj