#InputActionAsset does not seem to work for Client

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fringe coral
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https://paste.ofcode.org/YHc2gxaen4bzqakbts7xCp
It's a very simple setup. A cube prefab with basic movement script (Attached above) attached to "Default Player Prefab".

Only the Hosts cube is moving and the clients cube is not moving. The input does not seem to work for client?

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Forgot to set Authority mode to 'Owner' on NetworkTransform component. 😅