#NetworkTransform does not sync for the Host when changing Ownership

1 messages · Page 1 of 1 (latest)

dusk prawn
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My problem is literally this (I think): https://discussions.unity.com/t/networktransform-does-not-sync-for-the-host/1591942
And I can't update the netcode version further to try to fix it

Basically, when a client has ownership, it can move the object around and it will be synced on the server, when the ownership of the object change to the server and then change back to the client again, the transform is not updated to the server anymore, both can move it around, even though only the client has the ownership. Only the server/host doesn't get the updates, so I'm pretty sure it's the same problem from the link above. This is breaking my game and I need solutions, idk what to do, I'm trying to "fix" it by changing the netcode source code itself like in the forum.

netcode version 1.12.0 (no more updates available)
unity version 2022.3.62f1

grizzled fable
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Upgrading to Unity 2.0+ requires you to use Unity 6

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But you should be able to update to 1.15 by name

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com.unity3d.kharma:upmpackage/com.unity.netcode.gameobjects@1.15.0

dusk prawn
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Exactly, but I need to avoid upgrading unity engine or even the netcode if possible, is there a way of fixing this? a workaround or something?

dusk prawn
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do you think by upgrading from 2022 to 6 will cause too many problems?

grizzled fable
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I've not seen any issues. But you should at least try NGO 1.15 before updating the editor

dusk prawn
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sounds good

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netcode has a lot of problems with ownership stuff on this version

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this is another bug I was facing

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had to "ignore" the bug by checking this box here

dusk prawn
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update for whoever has the same problem:

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the fix on the forum doesn't work for me, since it's a different version of netcode