My problem is literally this (I think): https://discussions.unity.com/t/networktransform-does-not-sync-for-the-host/1591942
And I can't update the netcode version further to try to fix it
Basically, when a client has ownership, it can move the object around and it will be synced on the server, when the ownership of the object change to the server and then change back to the client again, the transform is not updated to the server anymore, both can move it around, even though only the client has the ownership. Only the server/host doesn't get the updates, so I'm pretty sure it's the same problem from the link above. This is breaking my game and I need solutions, idk what to do, I'm trying to "fix" it by changing the netcode source code itself like in the forum.
netcode version 1.12.0 (no more updates available)
unity version 2022.3.62f1