#Netcode for Entities client only physics world

1 messages · Page 1 of 1 (latest)

crimson ember
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I want a secondary physics world to simulate client only ragdolls in it. However creating the second physics world interferes with my default one, breaks the predicted character controller and makes it jitter. Is there any known thing I am missing?

lilac belfry
crimson ember
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that makes the things I want to run there run but for some reason breaks my player char

lilac belfry
crimson ember
lilac belfry
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Is the ragdoll in a linked entity group with the player object? I don't think that would matter though

crimson ember
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ragdoll is completely another prefab

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thank you by the way

crimson ember
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looks like someone had the same issue before

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probably need to fix the character controller