#Netcode for Entities client only physics world
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Are you using NetCodePhysicsConfig.ClientNonGhostWorldIndex?
yes. Made it 1 and then marked some bodies with PhysicsWorldIndexAuthoring value 1
that makes the things I want to run there run but for some reason breaks my player char
Not sure why that would effect the player unless its getting moved into that world by mistake
Index component for the character says index is 0 but other than that no idea
Is the ragdoll in a linked entity group with the player object? I don't think that would matter though