Hey I was using ClientNetworkTransform in unity version 2022.3.9f1 with netcode for gameobjects 1.6.0 and it was working fine, but after updating to 2022.62f2 with netcode for gameobjects 1.12.0 it stopped working, when a server has ownership of the GameObject it moves fine on everyone's end but when the client has ownership it stops moving for all clients except the one that has ownership, does anyone know why?
Here is my ClientNetworkTransform's code as per the docs i saw:
#ClientNetworkTransform not working
1 messages · Page 1 of 1 (latest)
the gameobject's setup is the following, it's a little odd so bare with me:
The root has a network object with just this:
it has a child with the client network transform component and network rigidbody
I'm pretty sure that bug has been fixed. If you can't update to Unity 6 then try upgrading NGO to 1.15
okay thank you
also might be the same fix here
#1449113539041296465 message