Hello! i already did this question on "dots" topic but someone told me to ask here, so here i am :).
Hey everyone! I’m working on an extraction MOBA similar to Vaultbreakers, Halls of Greed, or Seekers of Skyveil. I’m well aware that I can’t pull off a project like this on my own; the goal is to use free assets while learning about backend, networking, and game design. So im doing this just for learn.
For the networking side, I’m using Netcode for Entities since it’s 100% server-authoritative. However, I’m not sure if a project like this—handling 32 to 64 players with very low latency and thousands of entities (NPCs, items, etc.)—is actually feasible with Netcode for Entities.
What do you guys think? Every time I ask in official Unity-based MMO Discords, the answer is always the same: they had to build a custom C++ solution. Is Netcode for Entities up to the task?
Thank you!