#Netcode for Entities.

1 messages · Page 1 of 1 (latest)

vital finch
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Hello! i already did this question on "dots" topic but someone told me to ask here, so here i am :).

Hey everyone! I’m working on an extraction MOBA similar to Vaultbreakers, Halls of Greed, or Seekers of Skyveil. I’m well aware that I can’t pull off a project like this on my own; the goal is to use free assets while learning about backend, networking, and game design. So im doing this just for learn.

For the networking side, I’m using Netcode for Entities since it’s 100% server-authoritative. However, I’m not sure if a project like this—handling 32 to 64 players with very low latency and thousands of entities (NPCs, items, etc.)—is actually feasible with Netcode for Entities.

What do you guys think? Every time I ask in official Unity-based MMO Discords, the answer is always the same: they had to build a custom C++ solution. Is Netcode for Entities up to the task?

Thank you!

spice fable
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You really only start running into major issues when you try pushing past 100 players on a server. You'll start to hit network bottlenecks if you are pushing out too many updates to all the clients.

What N4E gets you is built in client prediction, host migration, and Relevancy/Importance systems.

You might also want to check out the new FPS Multiplayer Template if you want to see an hybrid Gameobject DOTS approach.

vital finch
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But this is a moba not a shooter. Or it doesnt matter, is it just the architecture?
Thanks evil! 🙂

spice fable
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Just take a look at the architecture. DOTS is still missing a load of features that makes a hybrid approach necessary.

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Plus there is the upcoming Entities for All merge in the next year or so

vital finch
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@spice fable i will do, thanks so much mate!

peak crown
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is there anyone who can help me with Netcode for gameobjects multiplayer, i am making multiplayer game almost done stuck in the last section. , the enemy devil have to pick the survivor on knockout, i dont know how to set the bones placements while the devil is picking and holding the knocked survivor. i can do the multiplayer part i just need help to set the bones placement for picking the player