#Issue with spawning prefabs
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I'm having an issue with trying to spawn prefabs. I have a room generator that takes a collection of prefabs and tiles them to make a level, however similar prefabs instantiate with the same global object hash id and prevents the network manager from starting host. How do I solve this?
Global Hash Ids should not be duplicated. You might have to remove those prefabs then recreate them
yeah i just encounter like 5 other bugs that i have no idea how to describe so yeah
project remake time