#Issue with spawning prefabs

1 messages · Page 1 of 1 (latest)

strange shard
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I'm having an issue with trying to spawn prefabs. I have a room generator that takes a collection of prefabs and tiles them to make a level, however similar prefabs instantiate with the same global object hash id and prevents the network manager from starting host. How do I solve this?

near nacelle
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Global Hash Ids should not be duplicated. You might have to remove those prefabs then recreate them

strange shard
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yeah i just encounter like 5 other bugs that i have no idea how to describe so yeah
project remake time