#Is there a workaround to store a string in a network variable??
1 messages · Page 1 of 1 (latest)
see the last bullet point about fixed strings
there's also a dedicated section as to why normal strings are not supported:
https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.7/manual/basics/networkvariable.html#strings
Easiest way is to use one of the FixedStringXX types