#Client transforms seem to crash when spawning a bunch of owned network objects

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eternal sentinel
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To begin, I am very new to netcode and still dont fully understand best practices and how everything works

When the client shoots, a rpc is called to spawn a new bullet that is owned by the client. Whenever the amount of bullets fired in a small amount of time reaches about 50, all network transformed owned by the client seem to stop working, and disconnect after a couple of minutes. All network transforms are owned by the client and are client authoritative, including the bullets.

Here is a video depicting this: https://youtu.be/aFVFrERGAr8

Any ideas about how to solve? I am totally lost here.

fiery cargo
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Fast moving bullets like that probably do not need NetworkTransforms at all.

eternal sentinel
fiery cargo