To begin, I am very new to netcode and still dont fully understand best practices and how everything works
When the client shoots, a rpc is called to spawn a new bullet that is owned by the client. Whenever the amount of bullets fired in a small amount of time reaches about 50, all network transformed owned by the client seem to stop working, and disconnect after a couple of minutes. All network transforms are owned by the client and are client authoritative, including the bullets.
Here is a video depicting this: https://youtu.be/aFVFrERGAr8
Any ideas about how to solve? I am totally lost here.