I've been making a multiplayer prototype using tutorials and chapgpt since I have no knowledge about multiplayer. I use Mirror and fizzySteamwork and my scenes go from MainMenu -> LobbyScene -> Sumo (name of the game). The lobby works fine but once we launch Sumo, nothing works correctly, the host can move/look/attack fine and sees the client move (only move) and the client can't do anything but when he look/attack he sees the host look and attack. (look = player rotates because of the camera). I guess there is a big problem about the infos being sent clients -> host and host -> clients but I just can't seem to figure out what. I can send any scripts or info if needed, here are the relevant scripts I have :
- PlayerObjectController.cs
- CustomNetworkManager.cs
- SteamLobby.cs
- PlayerMovement.cs
- CameraController.cs
- SumoPlayerController.cs
ping me so I can see quicker