#multiplayer playmode is not updating with hot reload

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quiet harbor
#

I am using hot reload in the project, it seems like MPPM only updates after a full domain reload.
sometimes it doesn't even update than and requires me to restart the editor (yea, not just the second client or playmode window, I need to restart Unity) for it to work. (probably a bug)

has anyone found a solution? is this happening for anyone else?

sweet belfry
#

I believe that is just how MPPM works. A domain reload is what triggers the sync to the clone project