after updating unity, client player prefab don't spawn, it is on the server, but its prefab is getting despawned as soon as it joins, i have
[Server sided log]
public override void OnNetworkSpawn() => Debug.Log(Player join)
public override void OnNetworkDespawn() => Debug.Log(Player leave)
When i try to connect to server with client, i get join and right after leave.
Its like players prefab never spawns at first place.
i tried everything, and nothing worked so far.