archived-lighting
They're realtime, I can't seem to get
these are my settings:
but I mean it looks shiny when not in a
how i can give your more info ? the
then how do I adjust the settings so
not a very big scene, and currently
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OK. I will just google how to see the
This is me selecting the copper trim
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this one too, although it should be
Realtime spot lighting on custom shader
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I'm a newbie. Should I try to fix
Yeah I'm not a native speaker and I can'
This is what I have, I'm definitely
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well these are the effects, when i turn
Here is a screenshot of that. Made in
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Before that I want it confirmed if you
thanks for the help though
okay so its normal now but not all the
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"generate UV lightmap" ticked
yes
idk why this happend and how to fix it
I have posted it Is there anything I can
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yeah no difference
ok so its not doing the room first so i
And baking lights on this setting took
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Unfortunately that video doesn t talk
not double face or none
Darkness#
So I turned teh global light to 0 and
if i using realtime or mixed the
let s say I have 2 light
i have no idea why this light wont
When i make the intensity on the lamp to
I see Does the asset pack use a bad
the edges are weird pixelated
Any idea what causes this artifacting on
GitHub - ckusellagussin/Website_Showcase...
yes its active
Additive Scene Lighting
Website Showcase feedback
Hm Its working for me