#This is what I have, I'm definitely
1 messages · Page 1 of 1 (latest)
I have these 5 baked lightmaps showing up
Well.. clearly your light is not baking light on the walls, otherwise you would see anything yellow on the lightmap
sure you clicked the generate light button after placing the lights?
Any Console Errors?
Yeah, they're placed in the scene from the beginning, the only thing I can see being an issue is the fact the torches are prefabs, but otherwise everything seems right
No console errors that I've seen
The only other possible thing could be the material on the walls, but that also seems fine
shouldnt be a problem.
Well you should plug in the normal texture into the normal slot above, not down there, but that shouldnt make a difference for your lights ^^
does it make a difference if you change the lighting mode to subtractive?
and bake again
No, baked lightmap looks the same and torches are still broken
I would try to get baking to work under the bare minimum circumstances first
New static default cube and a new baked type light next to it
If that doesn't get lightmapped, do the same thing in a new scene
yeah, something is wrong there ^^
Ok, I found the issue, turns out I had set my torches to static along with the walls and the ground, that's my bad
Shouldnt be a problem i guess
Setting them to not be static seems to have fixed it, the only other thing was I put the walls and torches under an empty game object and made that static
Whatever fixed it though, it works fine now though
So, the lights were inside the torch geometry?
maybe you have set only the parent to static and not the meshes before?
And now it fixed it because you also set the childs to static after it asked for it when you set the new empty to static?
The lights were inside the flame effect on top of the torches
I only set the parent object to static, so the torches and their children were all non-static
well, good that you fixed it 😄
Yeah, thank you for the help