archived-lighting
material slots?
Sorry for the little amount of
URP translucency + GI
@Spazi I can give lightmaps a try again
I'll check when I can
as I made the probes denser, the problem
Hi Spazi. I'm not very clear on what you
An example of how it looks like and some
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APV Build no light
in case i wanted to tweak it
Shadow resolution, lighting settings
and when I turn the light
Thanks for your help! I used to use on
I'm on 2023
I tried to search, but could find any
Okay I kinda just unwrapped and scaled
just screenshots i put into the project
Whenever I create the lightmap through
are the lightmap UVs somehow not aligned
i tought this was something i needed to
and cancelling it will cause unity to
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Is there any reason why Baking GI would
it works, issue is really that my scene
stupid unity, again
private or here?
yeah, but how do I get the textures
I've got all lighting turned off.. I've
yo yo yo
every time i add an area light, it does
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there is an advance:
yes as you said there is a light overlap
all the lights work, the entire scene
btw i kinda fixed the bug, for the new
so it keeps calculating viewdir . light
also i shad mention its standard build
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But uh... why is the `_BaseMap` not
is it the same as just regular bake?
That looks really bad with the contrast
not really sure whats most useful here
1. How do I fix overlapping lightmap UVs
I've never used GPU as it has always
hmm thats weird
trenchbroom is basically similar to
the lights at the ceiling are mixed
hmm, no, I don't believe the ambient
i hv many small low poly props for sure