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void pier
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Not without informations about your bake settings, your scene, ysome screenshots etc.

sharp phoenix
sharp phoenix
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Heres how big it is. (Cube on the bottom is 1 meter)

sharp phoenix
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@void pier . sorry for @ ing you, didnt know if you saw these or not

void pier
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Looks fine. So whats the problem?

sharp phoenix
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This, when using CPU for baking

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And this when using my GPU for baking

sharp phoenix
void pier
sharp phoenix
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whats that

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this?

void pier
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Yeah. Beside that is a small arrow where you can set detailed static levels

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GI Static means, that its included into the Global Illumination calculation process (baking)

sharp phoenix
void pier
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i can imagine, that by unticking GI Static for the fence, it should work.
Because the fence is way to small to be baked good.

sharp phoenix
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alright, ill try that

void pier
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Very small Objects often lead to extreme baking times

sharp phoenix
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alright, should i untick it on all the small things?

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Like, my stairs, their just a bunch of cylinders

void pier
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is all of this made with probuilder?

sharp phoenix
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yeah, i dont know how to use anything else

void pier
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For the steps i would try it out. Maybe it works.
We should check how good the Lightmap UVs look for them.

To have a look how your Lightmap UVs look like
you have different options. Which Unity version are you on?

sharp phoenix
void pier
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up here is a little dropdown window. In 2022 it looks a little different to mine, but there is "Contributors & receivers"
If you toggle this on and enable the checkerboard view, you can see the resolution of your Lightmap on the objects.

sharp phoenix
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like this?

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one meter cube for scale

void pier
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yeah, looks good.
You always need a nice checkerboard to make sure everything is alright!

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and there you can see, that your fence and the cube wont be baked

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thats also good for planning whats getting baked and what not !

void pier
# sharp phoenix

for the first bake, i would recommend lowering the "Lightmap Resolution" from 20 to 5
It wont be beautiful with this resolution, but you will see if it works.
You can crank this up later!

sharp phoenix
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alright

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btw should glass-like object be static?

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like windows

sharp phoenix
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not very pretty

void pier
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so something is wrong with your stairs.
If you watch the Contributor/Receiver view, you can have a look if they are shows blue?

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(dont know which color means what in your version)

sharp phoenix
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i unticked the thing*

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for the stairs since its just a bunch of cylinders and it might have been causing an issue

void pier
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yeah, turn in on and have a look which colors the stairs have.
It looks like there is something wrong with them ๐Ÿ˜„

sharp phoenix
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oh wait i guess its turned on

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weird

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should i re-bake just incase

void pier
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not sure what i see there,
The checkerboard looks stretched?

sharp phoenix
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im not sure, it looks like it

void pier
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any errors in the console?

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like "overlappingUVs" ?

sharp phoenix
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not referring to the stairs no, but other objects yes

void pier
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try to increase it to 20 again

sharp phoenix
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increase to 20 and run the bake or increase to 20 and look at the checkerboard of the stairs

void pier
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bake ^^

sharp phoenix
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should i clear the last bake

void pier
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no its automatically cleared

sharp phoenix
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oh ok

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it just got stuck on this and lagged my pc

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and gave me the GPU memory error again

void pier
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Do you work on very old hardware?

sharp phoenix
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im not sure if its very old, 1080TI and Ryzen 5 2600

void pier
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oh well that should handle it easy

sharp phoenix
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or, actually

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8gb of gpu memory isnt enought to handle the bake, so it changes to cpu

void pier
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thats weird and should not happen with a 1080TI

sharp phoenix
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when it was on 5 it baked perfectly fine in like 3-4 seconds

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but 20 is too much ig

void pier
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Can you bake with 5 texels again and show me that?

sharp phoenix
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bake time?

void pier
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and amount of baked lightmaps

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and size

sharp phoenix
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oh yea

void pier
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Thats so weird

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Okay.
Are you bound to your Unity Version (2022.3) ?
Or can you update it?

sharp phoenix
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im not sure, im making a vrchat world and i dont think they have sdks for newer versions. plus i dont wanna risk loosing anything since i've been working on this for about a week

sharp phoenix
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could it be an issue with a reflection probe?

void pier
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I would recommend trying a new scene, ad a bunch of cubes on a plane and bake it on a high resolution.
And make sure if it crashes too.
Then something is wrong with your hardware / unity version i guess

sharp phoenix
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if i "Save scene as" and put it in a folder, will that keep all my stuff safe?

void pier
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Hmm, no.

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What do you mean with "all"

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The scene is just your level (the house and garden)

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If you save the scene you can come back at any time to this house

sharp phoenix
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nvm, i just made a new scene and disabled the other one

void pier
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thats not a great way

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i have several scenes for each level

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you can jump between them

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do a right click in the Project window, create new scene and then double click it to get into it

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there you can test the bakining of normal cubes and if they work for you. (they should)

sharp phoenix
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the baking isnt working. im not sure how i got it to work in the other scene

void pier
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Did you add objects (Set to static) and a light (set to baked) ? ^^

sharp phoenix
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ah, i forgot to set static, my bad

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thats at 20

void pier
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yeah, now grab everything and duplicate it like 20 times ๐Ÿ˜„

sharp phoenix
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with normal unity cubes and a pro-builder sprite as the ground

void pier
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to challange your GPU ^^

sharp phoenix
void pier
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Thats sad

sharp phoenix
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it failed :/

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well, what now

void pier
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Is your GPU updated?

sharp phoenix
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like drivers?

void pier
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yep

sharp phoenix
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oh shit i didnt even realise, there was an update 3 days ago

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ima go update that rq lol

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is it safe to leave unity open while i do

void pier
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sure

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But that 3 day old update wont fix the problem i guess

sharp phoenix
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damn, im using game ready drivers btw. should i use studio drivers instead?

void pier
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no thats not a problem

sharp phoenix
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okay

sharp phoenix
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or will it not contribute to unity whatsoever

void pier
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i guess you dont, if your current driver isnt 2 years old ๐Ÿ˜„

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Try those settings for your bake

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Oh.. better uncheck Ambient Occlusion

sharp phoenix
void pier
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test

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just to make sure its nothing wrong with your building

sharp phoenix
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(error is old)

sharp phoenix
void pier
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it just takes memory

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and you dont have that atm

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๐Ÿ˜„

sharp phoenix
void pier
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sure, it adds ambient occlusion to the light maps ^^

sharp phoenix
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oh ok

void pier
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yay

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so i guess it was a problem with your setting.

sharp phoenix
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should i try those settings on the house scene?

void pier
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yeah

sharp phoenix
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lookin good

void pier
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i hope it wont need 48min ๐Ÿ˜„

sharp phoenix
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it dropped to 20 lol

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now 10

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should i let it finish and see how it looks

void pier
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yeah

sharp phoenix
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alr

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(The squares are pieces that i put) It looks nice but idk whats going on with the lighting in image 3

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@void pier

void pier
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Can you show the Baked lightmap Debug View?

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of the wall with the artifacts

sharp phoenix
void pier
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There is also a "Texel Validity" Debug View, how does that look?

void pier
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there you go

sharp phoenix
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ty. its late rn for me. can we continue this tomorrow?

void pier
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its in the morning for me ๐Ÿ˜„
So yeah ^^

sharp phoenix
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alright. ill @ you when i'm able to get back to work on it

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tysm for the help