#yeah, but how do I get the textures

1 messages · Page 1 of 1 (latest)

manic verge
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There's a few ways

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Most commonly they could be made by drawing with digital brushes, or by photographing real world surfaces

fair vortex
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well, first of all, I don't own photoshop

manic verge
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They could be generated with noise algorithms, or the noise from those algorithms could be combined with the two techniques above

fair vortex
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if you photograph real world surfaces, how do you get rid of tiling?

manic verge
fair vortex
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also, you saw a screenshot of my game, how would you go about making textures for, as an example, the red circle in the middle?

manic verge
fair vortex
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I was thinking of having a scythe mosaic picture there in a way, because the antagonist's main weapon is a scythe

fair vortex
manic verge
fair vortex
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not gonna lie, I didn't even know paint.net has plugins

manic verge
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I've just used it since 2010 so I work fastest with it in tasks that don't require anything fancier

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The most powerful free option is Gimp with the most features, though it's user interface is not great

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Krita is great for drawing, and it also has a "wrap mode" so you can draw tiling patterns

fair vortex
fair vortex
manic verge
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Blender can create procedural textures (and materials directly), convert 3D to textures and textures to 3D making its potential almost limitless
But can take a long time to get to the point where you can use it like that

manic verge
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Whichever program you use you should be able to find tutorials by googling for that program + seamless texture tutorial

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Or repeating pattern tutorial alternatively

fair vortex
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do you happen to have a video on how to do that in gimp?

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oh

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alrighty ill look it up

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gimp seems to have a built in way to do it?

manic verge
fair vortex
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tho yeah its not great

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also this tutorial im using seems to have a different UI

manic verge
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Mine looks like this
Though this is the unstable branch of the program

fair vortex
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yeah I found it too

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it was hidden under the healing option

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I also have a lot of like "designing" questions

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like what kind of ground texture you'd go with for a building like that

manic verge
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I guess the most obvious starting point is the closest anologuous real world location
A church, a chapel or similar temple

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They tend to be made of stone tiles or solid marble

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Then it's important to ask what kind of feelings you want the place to evoke

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Menacing or reassuring, intense or calm

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What kind of story do you want to tell
What's the place been used for and how recently
Is it pristine or in disrepair

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These are not just useful design questions, but allow the art to communicate ideas and tell whole stories to the players when they see it

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So then you won't need a sprawling scroll of text explaining what the place is and what's happened to it ^^

fair vortex
fair vortex
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I was thinking of something like, when you enter a boss arena, everything is normal colored, like if you enter this building I had

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and when combat starts, everything becomes neon

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not to mention, I would've liked to go for a kind of old school runescape modelling style, but I have no idea how to do that