#the edges are weird pixelated

1 messages · Page 1 of 1 (latest)

past cloud
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Can you show your lighting settings?

digital wing
digital wing
past cloud
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Can you turn off multiple-importance sampling and progressive updates? Also go from Auto filtering to Advanced then select OpenImageDenoise

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This may not fix the shadows immediately, but it will probably clean up the rest of the image and maybe the shadows.

digital wing
past cloud
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Direct and Indirect

digital wing
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okay

past cloud
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Can you maybe uncheck "Compress Lightmaps" in the lighting settings?

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What platform are you targetting?

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So you have it set to Android?

digital wing
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still pixelated

past cloud
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Okay so in the project settings under "Player" you should see the Lightmap Encoding settings. Under Quality and Graphics there should be some shadow settings as well.

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The encoding is under Player not Graphics/Quality

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Shader stripping shouldn't affect this

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Make it from Normal Quality to High Quality

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Okay next step is here

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This will be in your URP asset

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And you can also take a look at anti-aliasing

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and finally

digital wing
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my unity version is 2020

past cloud
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Is your light Baked or Mixed?

past cloud
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What lightmap size are you using now? I see that you have 60 resolution which is quite high, which is why I didn't go for that sort of advice.

past cloud
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@digital wing 🔼