#yes

1 messages ยท Page 1 of 1 (latest)

lyric blaze
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let's make a thread

vital wolf
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okay

lyric blaze
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can you go here and select "baked lightmap"

vital wolf
lyric blaze
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aha so the lightmap is there

vital wolf
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ok

lyric blaze
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so maybe it's something to do with your material?

vital wolf
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hmmm...

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But don't you think its strange it shows up in the reflection probe then?

lyric blaze
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does it?

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oh yeah it does

vital wolf
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thats my floor material. Nothing fancy.

lyric blaze
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you have a multiplier oh the reflection probe

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can you set that to 1

vital wolf
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yes

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ok

lyric blaze
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I'm also seeing this and I'm not completely sure how you can fix it

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can you disable the ref probe for now

vital wolf
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I will delete is :)-

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I deleted it and cleared baked data and i am re baking now

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hold up

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wait i think i've found something

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I've deleted the global illumination override from the fog and clouds volume. And now its doing something different.

lyric blaze
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okay maybe that's gonna fix it

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hdrp is a bit easy to bungle up with all the different settings and overrides ๐Ÿ™‚

vital wolf
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yeah indeed

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I think this looks better no?

lyric blaze
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yes!!!

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you can fix the jagged shadows from the windows by increasing the "scale in lightmap" or your general lightmap resolution

vital wolf
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SOOOO solution was to get rid of the ovveride of ssglobal illuminiation.

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ow nice

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i will ty

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try

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where do i find it?

lyric blaze
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unless that's realtime light ๐Ÿ‘€

vital wolf
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scale in lightmap?

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my sun is mixed

lyric blaze
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ah then that's prob realtime shadow

vital wolf
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How do i improve ๐Ÿ™‚

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i made this hallway in blender and i am experimenting with HDRP light and materials. So this is all a test ๐Ÿ™‚

lyric blaze
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shadow settings of the light and the hdrp settings are the place to look for that

vital wolf
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yeah im always wondering what to change here:

lyric blaze
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maybe bring the slider for the last cascade to the right

vital wolf
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?

lyric blaze
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by the way, if you turn off or reduce the ambient occlusion those weird shadows around the edges will go away

vital wolf
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the green one?

lyric blaze
vital wolf
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how do i get rid of this?

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its not like... "sharp" or i don't know what to call is haha ๐Ÿ™‚

lyric blaze
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I would suggest using shadowmasks -- in the lighting settings where it says "baked indirect" choose "shadowmask" then increase the lightmap resolution

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and rebake

vital wolf
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ow will do that ๐Ÿ™‚ i will share the result with you

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thanks for helping me btw your a good person!

lyric blaze
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if that doesn't work, increase the "scale in lightmap" in the mesh renderer inspectors for the objects

lyric blaze
vital wolf
lyric blaze
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the 25 you have may be enough, try it first

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then just increase until you get sharper results

vital wolf
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well in the game preview view its still the same but when I play its not there ๐Ÿ™‚ so thats good

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Im baking a second reflection probe

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You know what I've never understood ? Those light probe groups? How should i use them in this scene for example? And what do they do?

lyric blaze
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light probes are samples of indirect lighting in "open space"

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you would use them to light moving objects or smaller, intricate objects that are not appropriate for lightmaps

vital wolf
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ow okay coowl

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is there any way you see in this scene where to use them? Or don't I have to?

lyric blaze
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you don't need them for this setup but if you have any more complex objects like plants or people or perfect spheres in the future you may need them

vital wolf
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nice!