#Thread

1 messages · Page 1 of 1 (latest)

red rover
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Okay, Overlap looks okay for your Wall pieces. But you can see, that you have no Lightmap UVs there

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(no checkerboard)

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How does the "Baked Lightmap" view looks in the Debug View? ^^

celest zinc
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OK so does this mean i am not generating lightmap uv for some parts?

red rover
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Ok, As you can see, the ground is nice

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The Door Frames are stretched af

celest zinc
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So if it is checker, that means that is ok and what i want?

celest zinc
red rover
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Only the ground is fine, yeah.. and your bar on some parts is fine too ^^

celest zinc
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so that is why i do not have the lighting effect i want. unity is basically not creating a map for the entire scene

red rover
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Now check check the Import Settings of your Wall.
Did you really Check "Generate Lightmap UVs" for this?

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It does. but it uses only few Lightmap pixels for your entire wall ^^

celest zinc
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Just to clarify. does import settings, mean inspector settings

red rover
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click on the Model of your wall, then you see the import settings

celest zinc
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I do not see that

red rover
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In the Project, not the Hierarchy

celest zinc
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Yeh i really did click the generate UVs

red rover
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Ok, interesting ;D

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Can you send me your Bar.fbx? ^^

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i have a look

celest zinc
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To be honest. I would prefer not to do that

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But i really do appreciate your help

red rover
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Okay. Give me a minute to think whats happening there ^^

celest zinc
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The lighting has been driving me crazy. At first i had all lighting set to real time. but its very hard to see the lighting as it switches on and off all the time. Then when set as baked does not give what i want, and too bright too.

red rover
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Welcome 😄

celest zinc
red rover
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What happens to your checkerboards if you untick the generate lightmap uv and apply?

celest zinc
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when i untick then click apply

red rover
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Better, but still not good.
Now tick it again and apply?
And use this settings:

celest zinc
celest zinc
red rover
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with my settings?

celest zinc
red rover
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well, something is fked up with your scene or the model ^^

celest zinc
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By the way. I do have a VRChat SDK installed on my unity. i dont know if that would interfere with things. i am making this model for that

red rover
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not really

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if its ok for you, just export me the walls of your model as fbx

celest zinc
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ok will do. actually i will export the walls, floor, copper shelfs and spot lights

red rover
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you can send me in privat if you prefer

celest zinc
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it is using lights brought over from blender

red rover
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i just need the fbx of your Bar there, nothing else

celest zinc
red rover
celest zinc
red rover
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Normally you only bring your Models and Animations from Blender, the rest should be done in Unity

celest zinc
red rover
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In your case, i would import just the model as fbx, place a single light and try to bake it, to figure out where the problem lies.

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Im afk for about 20 min. I can have a look on the model etc. when im back

celest zinc
celest zinc
red rover
# celest zinc OK. i really appreciated the help. and good advice

Alright, here is my Feedback:

  1. You have several Ngons (Faces with > 4 vertices) you should fix this and make them to quads (4 vertices) or triangles (3 vertices)
  2. You will get problems with Z-Fighting. Means that you have faces on the same Position. The GPU cant decide which must be rendered on top.
  3. Your Scalings are not correct, fix them with Ctrl+A > Rotation&Scale
celest zinc
red rover
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ITs fine to have just one model.
I guess if you fix the model you can generate usefull Lightmap UVs in Unity

celest zinc
red rover
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like in my screenshot

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Apply Scale and Rotation with CTRL + A > Apply Rotation + Scale