#Here is a screenshot of that. Made in

1 messages · Page 1 of 1 (latest)

rose egret
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Okay.

plain flax
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Currently at 11% will prolly take a while. But thank you for helping me, I even looked at your other tutorial
https://www.youtube.com/watch?v=zO2l0Fy7yDw
Will definetly help me in the future

This video deals with the common problem of to bright indoor scenes people often face.
If you also have the problem that you cant get pitch black interior scenes for your horror game in Unity, this is the way to go!

Fixing the problem of too Bright Indoor Scenes for Horror Games in Unity.

If you are interested in game design and gamedev, we ar...

â–¶ Play video
rose egret
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nice ^^

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i always take problems people have and try to solve them in my videos ^^

plain flax
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btw is there a way to remove the fog from indoor areas?

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or am I just stuck with using a custom shader and make a box with it?

rose egret
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i can imagine just changing the fog value by script when entering an indoor area 😄

plain flax
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So like:
When enter a trigger reduce fog, when exit return to normal values

rose egret
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possibly, but i guess the problem would be, that you would see that there is no fog outside when looking from inside

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never done it

plain flax
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I could circumvent that by using an airlock type system with no windows or curtains

rose egret
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😄

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seems that some advanced stuff

plain flax
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@rose egret Sorry for ping but its done

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Just some werid artifacts

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No light here but yeah

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Gonna give built in another try

rose egret
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How did you fix?

rose egret
plain flax
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It's importing the lightmaps now

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from built in

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gpu somehow worked

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took like 4 minutes

rose egret
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Ah, as I said it’s the error 😀

plain flax
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Bakery just needs some proper uv mapping ig

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Ok yeah, built-in worked. Just need to tweak

rose egret
plain flax
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Then to get light to work on moving objects I use the probe group right?

rose egret
plain flax
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Aight, thank you for all the help. I really appreciate it