#Thread

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vague hound
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is this emission your only light source?

trim raven
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I have a direct light above and this emission material

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I've had this issue with point lights aswell

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I'll test a point light

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Point light fixed

vague hound
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in the end its a very dark place with a small light source.
Its possible that this cause problems.
You could increase the bounces and samples of the light.

trim raven
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Hm okay

vague hound
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Best way would be to fake the light in your room there i guess

trim raven
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Thanks do you have any clue why only the corners get light with the emission?

vague hound
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which corners

trim raven
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The rest of the strip is bloom and the corners are getting a shit ton of light

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Let me disable bloom

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It doesn't seem like any light is actually coming from the rest of the strip

vague hound
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It does, but the light has nothing to shine on.
In the corner it shines directly on the other wall.

trim raven
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Ah

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Oh right makes sense

vague hound
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if you place a plane with 90ยฐ angle there in the middle of the line, it would look the same

trim raven
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Think I could circumvent that a little by rounding corners?

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Damn thats so weird I added a cube and the other side of the cube even has issues

vague hound
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I would try to use a nice amount of emission on this line so it does LOOK LIKE its birhgt enough to light up the room and add bloom to it.

But to light up the room i would add some area lights i guess to just make it look like that your strips are lighting it up.

Gamedesign or Lighting is often just the art of faking things ๐Ÿ˜„

trim raven
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Just want to check I'm not shitting myself with these settings

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Is the texels, bounces, samples all okay?

vague hound
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are you using bakery?

trim raven
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Indeed I am

vague hound
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thats why you cant see UV Overlap. lol

trim raven
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Sorry thought you knew, I mentioned that prior to when you joined in it**

vague hound
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unity is not supporting the debug views for bakery lightmaps

trim raven
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Ohh

vague hound
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which unity version are you using?

trim raven
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Yeah I was using the checkers to look at it before

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Unity 2022.3.6f1

vague hound
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i used bakery a while ago, too.
I just switched back to the unity lightmapper, since it can handle GPU Lightbaking.

trim raven
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Houston I think I've found the issue?

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that dont look good

vague hound
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i think the unity light baking workflow is way easier than bakery

vague hound
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it is

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but back in the day, unity was CPU based, thats why bakery was so good, because it used the GPU ^^
But today, unity is using GPU too

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maybe give the unity lightmapper a try and see how it works

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here are some quite good settings i use, if you want to try it

trim raven
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Unity lightmapper seems SOOO much more slower especially since I'm doing vrchat world development I have a lot of stuff to keep checking

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I'll give it a shot I guess

vague hound
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(if you use CPU, its slow, yeah)

trim raven
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With your settings

vague hound
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and this is just one third of the resolution you used with bakery

trim raven
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but took way longer lol

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๐Ÿฅฒ

vague hound
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30 seconds?

trim raven
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I mean yeah compared to bakery 4096 in 8-10 seconds

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red

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just some corners

vague hound
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thats like hundreds of MB just for Lightmaps

trim raven
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true

vague hound
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you should try to get away with maybe a few 2k lightmaps maximum

trim raven
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is this amount of uv overlaps ok?

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I'm not sure what's causing them

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Gonna try fixing it by adding some island margining

vague hound
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you can see whats overlapping here

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in my case, i have overlapping too, but its not visible, so i dont care for it

trim raven
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I fixed the overlapping

vague hound
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if you dont want this dark edges, try to uncheck AO

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increase texel resolution

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and i guess it will look good

trim raven
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What texel res should I go for

vague hound
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Start with maybe 50 and go down as low as possible as long as you can live with the quality ^^

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the lower it is the lower will be the size of your lightmaps later on ๐Ÿ™‚

trim raven
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Oh shit bakery lighting is fixed

vague hound
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im doing VR Development for Quest 3 and i alway try to get away with one 1024x1024 lightmap for an indoor scene.

trim raven
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How many bounces / samples for global illumination are normally used?

vague hound
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that what i send you

trim raven
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Oh right the picture

vague hound
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you can increase it, but it will make the baking process longer

trim raven
vague hound
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its great yeah ๐Ÿ™‚

trim raven
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I might OC my quest in the meantime because I PCVR