#but I mean it looks shiny when not in a

1 messages · Page 1 of 1 (latest)

glass frigate
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How shiny?

manic turret
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shinyh shiny

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actually

glass frigate
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What changed just now?

manic turret
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I disabled the reflection probe

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now it's enabled

glass frigate
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I would guess you also have realtime light sources next to this one

manic turret
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no

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there are no realtime sources anywhere

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everything is baked

glass frigate
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I am seeing a reflection from somewhere though

manic turret
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yes, the baked light

glass frigate
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If it were from the scene's skybox probe it should've been overridden by the reflection probe that's in use now there

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Baked lights do not cause specular reflections

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Except via reflection probes

manic turret
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okay, well how do I make it look like it did before?

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I want it to be shiny shiny

glass frigate
manic turret
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WAIT

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enabling box projecting fixed it

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no clue what that means or does but it works

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😎

glass frigate
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Eh
Can you show what it looks like now

manic turret
glass frigate
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The other object

manic turret
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working on it

glass frigate
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Box projection projects the cubemap to a box, rather than to infinity

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This adds parallax to the reflection but otherwise doesn't change it at all

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I would also like to see the reflection probe itself

manic turret
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the little orb or its settings?

glass frigate
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The little orb, or the preview that shows what's reflected

manic turret
glass frigate
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It's a very low contrast environment, which results in somewhat dull reflections

manic turret
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how do I up the contrast?

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postprocessing?

glass frigate
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The room itself is low contrast

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Because of all the beige and grey

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So there's simply not much to reflect

manic turret
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can I fake a reflection?

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use something darker to provide better reflections?

glass frigate
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Sure
You can enable lightmap static meshes just for baking the probes, or use custom cubemaps for reflection probes entirely

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To me that glint in the painting frames is a mystery still, because the reflection doesn't show any logical cause for it, and they persisted even when you disabled the probe

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It's possible you have two or more overlapping probe bounds that are being blended

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Giving unexpected results

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What I like to do and what you might want as well is to make spheres or capsules to test the reflections

manic turret
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I am causing problems

glass frigate
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A mesh with smooth metal material, a rough metal material and a smooth non-metal material

manic turret
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AHA

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I came up with an idea™️

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this room has better contrast

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so I stole the cubemap from the probe in it

glass frigate
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Then you drag these to every room with you when working and move them around
They will give you a benchmark of how standard materials should look like and actually look like in whichever space

manic turret
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see, nowww we're cooking with gas