#Website Showcase feedback
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Let's make a thread so we don't spam the main channel
I'll take a look briefly now
First piece of advice: don't check in your Library / Logs / obj folders. There is a great .gitignore on GIthub you can use.
I used the default unity one when I made the repository
Hey, had a meeting but I just took a look. Okay here goes:
- Turn off Realtime GI, it doesn't look like you'll need it and it won't run on WebGL very well
- Reduce your lightmap resolution, a lot.
- Get rid of those area lights
- Turn off shadows on your transparent glass materials to let in the directional light from outside
- Make the directional light fully baked, increase its indirect multiplier, change the color to pure white and the color mode to temperature to finetune the color you want it to have through the glass
- Reduce the resolution of the reflection probes to 256 or 512, no need for such high texture resolution
- Turn off ambient occlusion, it looks unnatural
- Switch denoiser to Advanced, then use OpenImageDenoise
- Increase min bounces to 10
- Reduce your max lightmap size to 1024
That's on lighting. I love the look you've made with the skylight, add more windows to the level to let in some light! The high number of bounces and indirect multiplier will light up the rooms while giving a highlight where the direct light hits.
I do still see some sampling noise in the corners, but you can increase the indirect samples to get rid of that. Got it to look like this with what I said above, some of your assets didn't load but I could still work on the Lighting