#Thread

1 messages · Page 1 of 1 (latest)

winter thunder
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Its weird, that you have several different scalings in your lightmap (you can see this in the different checkerboard sizes)
Can you show the lightmap bake settings?

true plume
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only thing i changed from default was the GPU preview, going to try the CPU

winter thunder
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looks fine for me.
Please try to increase max lightmap size to 2048.

Im just wondering, why the light is bleeding through the walls there onto the ground

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Is there space below the walls so the light can shine below the walls?

true plume
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thanks im giving it a try now, and i tried putting the walls through the ground and still had the same effect as that was my inital thought. is verry odd

rapid barn
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make sure that the walls are casting shadows

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not only that also make sure that the light source that you are baking has shadowcasting enabled

winter thunder
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i thought the same first

rapid barn
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I didnt see you guys checking for shadowcasting

winter thunder
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Are your walls thick or just a 2D plane?

true plume
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they are 3D and apparently my light sources do not have baked shadows enabled so @rapid barn was correct. but this also dosnt make sense because why where my window shadows baking

rapid barn
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do you have multiple light sources?

true plume
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thanks for the help guys seems alright now

true plume
rapid barn
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so 2 light sources, one that has showcasting enabled, and the other one without any

winter thunder
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Lol. yeah i thought it didnt make sense with shadows, because the window throw shadows 😄

true plume
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yeh i assumed that they had it enabled because of the window. so my bad lol

rapid barn
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that doesnt mean kjarudi is entirely wrong though, he mentions another point also to watch out for if you are seeing light bleeding

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that being if you have too low of texel density or lightmap resolution for the walls/floor, those can be a possible source of leaking

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although that doesn't seem to be your problem in this scenario

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but anyhow good you have it solved, just a couple of things to watch out for

true plume
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thanks for the tips, quite new to baked lighting and HDRP so is good to know