#Thread
1 messages · Page 1 of 1 (latest)
Its weird, that you have several different scalings in your lightmap (you can see this in the different checkerboard sizes)
Can you show the lightmap bake settings?
only thing i changed from default was the GPU preview, going to try the CPU
looks fine for me.
Please try to increase max lightmap size to 2048.
Im just wondering, why the light is bleeding through the walls there onto the ground
Is there space below the walls so the light can shine below the walls?
thanks im giving it a try now, and i tried putting the walls through the ground and still had the same effect as that was my inital thought. is verry odd
make sure that the walls are casting shadows
not only that also make sure that the light source that you are baking has shadowcasting enabled
they do, you can see that the light is different at the window
i thought the same first
I didnt see you guys checking for shadowcasting
Are your walls thick or just a 2D plane?
they are 3D and apparently my light sources do not have baked shadows enabled so @rapid barn was correct. but this also dosnt make sense because why where my window shadows baking
do you have multiple light sources?
thanks for the help guys seems alright now
only had 2 with the default settings
so 2 light sources, one that has showcasting enabled, and the other one without any
Lol. yeah i thought it didnt make sense with shadows, because the window throw shadows 😄
yeh i assumed that they had it enabled because of the window. so my bad lol
that doesnt mean kjarudi is entirely wrong though, he mentions another point also to watch out for if you are seeing light bleeding
that being if you have too low of texel density or lightmap resolution for the walls/floor, those can be a possible source of leaking
although that doesn't seem to be your problem in this scenario
but anyhow good you have it solved, just a couple of things to watch out for
thanks for the tips, quite new to baked lighting and HDRP so is good to know