#Unfortunately that video doesn t talk

1 messages ยท Page 1 of 1 (latest)

urban crystal
#

How does your normalmap look like?
Maybe thats the problem

deep igloo
#

To my knowledge, that should be accurate.

#

Green being the top, then the "peachy color" being right side and then the darker blue being left side.

urban crystal
#

i have never seen it like this kekwait

urban crystal
deep igloo
#

I'm just learning and experimenting with stuff

#

So for now I started with a simple 1 tile block.

urban crystal
#

phew.. got no plan ๐Ÿ˜„
https://youtu.be/vOXrrEvYUVg

It looks like he is doing that kind of stuff.

Here is the easiest way that I have found for making normal maps for pixel art sprites, with a bit of experimentation and practice I'm sure this is a method anyone can use.

Join my discord if you want, sometimes I do stuff there. :)
https://discord.gg/EHDTdkN

Contact: artindigames@gmail.com

Programs used:
Aseprite
Godot
OBS Studios

Music:
"...

โ–ถ Play video
#

but guess you did that already

deep igloo
#

Maybe I just misunderstand how lighting works exactly, and it could be behaving correct.

#

The fact that I'm learning, and don't know what I don't know, makes this difficult. XD

#

Because everything seems like what I'm doing is the correct way.

urban crystal
#

Is your island there made out of several blocks?

deep igloo
urban crystal
#

Okay. Are you useing the correct light? ๐Ÿ˜„

#

Im just guessing. i have no clue

deep igloo
#

Hm

#

Most the lighting stuff seems to be working, it just doesn't seem to want to light in 360 degrees.

#

Tis 3am though, so I shall sleep.. maybe after sleep I'll figure out what's going on.

#

Thanks for the attempt to help though @urban crystal

visual vigil
# deep igloo

These colors are too extreme and assuming the palette is right, they represent angles that are almost facing away from the camera which isn't right for this geometry

#

These are the shades I'd try, and also not have the dark green borders as that color also has a particular normal

#

Here's the kind of normals Blender gives for an isometric cube from this angle

#

Not all those colors can be found on your palette but definitely one of these two is more correct

urban crystal
#

Smart ๐Ÿคฉ

deep igloo