#this one too, although it should be
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When intense light hits a light probe, the light signal does not decay across its surface. Instead, it ripples through the light probe, like a wave. As a result, the affected part of the probe will store negative light values. This phenomenon manifests itself as a ringing artifact which will result in wrong lighting.
You can find the Remove Ringing property in the Light Probe Group component.
or try reducing Intensity value in the Light component.
Had the enabled beforehand actually, without realising
Will try out this volume package though and see how it goes
well, its a bunch and i guess you dont need probes 10 meter above ground? 😄
there's one spot thats higher than the others, but i suppose I can just create another volume
keep in mind that you delete probes that are inside of geometry, otherwise you will get pitch black probes