#this one too, although it should be

1 messages · Page 1 of 1 (latest)

chrome comet
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When intense light hits a light probe, the light signal does not decay across its surface. Instead, it ripples through the light probe, like a wave. As a result, the affected part of the probe will store negative light values. This phenomenon manifests itself as a ringing artifact which will result in wrong lighting.

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You can find the Remove Ringing property in the Light Probe Group component.

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or try reducing Intensity value in the Light component.

unreal crag
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Had the enabled beforehand actually, without realising

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Will try out this volume package though and see how it goes

chrome comet
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well, its a bunch and i guess you dont need probes 10 meter above ground? 😄

unreal crag
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there's one spot thats higher than the others, but i suppose I can just create another volume

chrome comet
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keep in mind that you delete probes that are inside of geometry, otherwise you will get pitch black probes