archived-lighting
ive tried clearing baked data lots of
I mean i want to set the lights so i can
no what s that
Im using a small atlas right now 256x256
material flickering and light glitch
but it is casting shadows but the
Lightmapping and Lightbaking very noticable on my model, how can I fix this?
sorry if that s not relevant just wanted
no idea why it got shinier
Lighting Issues within URP in Unity
I let unity create the lightmaps and it
wait lemme send flashlight
what what i mean i think
here s another example of how the
Failed bakes 2020.3
I am using only emissives those lights
What baking settings were these
LightingSettings ๐๐ก๐ช๐๐๐ฎ5586
graveyard zone
yeah something with my FPS set up causes
bring my light back, unity
lightmapping
Artifacts
Anyone know why the ui for my lights
where is it cant seem to find it
They are not and are grey
its looking nicer
Perhaps you re using a custom asset that
Thread
definitely something with the mesh
Thread
would changing the scale factor of it
So I ve had this grudge with directional
working I mean when you change those
It was just a standard cube
So you were right that you can t layer
how to fix 333
so this area that you can walk around in
Thread
This might be a bug idk
is that in the shaded dropdown
Light Leak
there is no material yet
here is what it looks like in the editor
I m just trying to figure out why thats
yeap
i usually just copy the project before
But a year ago I remember that I could
Cave environment lighting
Adjust Fog Color to a Dynamically changing Skybox