#yeap

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whole cairn
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Are the houses set to static?

static river
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I think so but maybe some components might not let me restart

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set all objects to static now insted of being gray are black

whole cairn
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are they also black when you set the reflection probe to realtime?

static river
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yeap

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is it becuase the material is unlit?

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I made a cube to test and its default lit material works

whole cairn
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yeah, this could be the problem

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unlit dont receive or give information from lgiths, probes, reflections

static river
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is there any wizard to convert all unlit materials to lit?

whole cairn
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maybe try one first ๐Ÿ˜„

static river
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I am converting one to test to hdrp/lit even after aply the base texture it gets black

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thats why I was asking if there was any wizard because I am confused of what I might be doing wrong here

whole cairn
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well.. you should do this in a seperate scene maybe.-

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Use a reflection Probe, a light and your house and start figuring out, what the problem is.

static river
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ah wait I had scene view light activated

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and there were no lights in the scene

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-.-

whole cairn
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โ˜ ๏ธ

static river
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ok cool got some reflections already, thanks for the suport man

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btw any idea how I can reduce these strong shadows?

whole cairn
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Depending on your Render Pipeline in the Lightsource or the Lighting Setting

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But, you can google that ๐Ÿ˜„

static river
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ok fixed the problem, the quality in the hdrp in project settings were not performing dont know why

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now do you know if there is any wizard to convert all my unlits to lits? instead of me having to set them up one by one?

dreamy flume
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This may sound blunt but if you don't know your way around basic lighting, using HDRP will make your life significantly harder

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Consider URP or Built-in RP for your next project
They have much less complex features and do not assume you already know what everything means

static river