#ive tried clearing baked data lots of

1 messages · Page 1 of 1 (latest)

random totem
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So it's baked, that's crucial info

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The most common problems are UV overlap and texel invalidity so start with those
First check console for UV overlap errors

narrow reef
random totem
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Just like the warning says, check UV overlap visualization mode, though since 210 objects have problems it won't tell us anything surprising

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When you want to use a mesh for baked lightmapping, it needs lightmap UVs
You can check to "generate lightmap UVs" in mesh import settings

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Do this for every mesh

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You probably can multi-edit the assets so as not to do it hundreds of times

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If you want the bake to be more stable, turn down the samples and resolution for the test bake and update your GPU drivers if you're baking on GPU

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And do not use Auto Generate

random totem
narrow reef
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while im baking everything looks normal, but when its done it looks like this

random totem
random totem
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I'm not seeing an issue here
I'd also like to see the baked lightmap

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can be found here

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The issues look like there could still be UV overlap, and also that the geometry is running out of space on the lightmap

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Having your levels made of modular tiles like that is pretty bad for baked lightmapping, but the symptoms are way worse than I'd expect

narrow reef
random totem
# narrow reef

Can you open the preview of the second map and show that

narrow reef
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ill bake again and if it consists ill send it

random totem
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okay!
Remember not to cancel the baking process

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Or it'll be quite messed up in any case

narrow reef
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this is in the middle/start of baking, at the end the lightmap is in the wrong places

narrow reef
random totem
narrow reef
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there still is little patches of different light where its not supposed to be

random totem
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With contiguous meshes, "lightmap stitching" can blend the colors at the seams, but separate mesh renderers have no knowledge of their neighbours for that to work

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It might be fixed if you increase max lightmap size from 512 to 1025 and maybe increase padding to 3
But contiguous level geometry is a much better option

narrow reef
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also my grass isnt recieving light and my area light isnt doing anything

random totem
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There are a lot of potential issues
If you recall the guide had over 20 described symptoms with various solutions

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I think the best way to learn baked lightmapping is to start extermely simple in a new scene with just some boxes, learn the process and increase complexity gradually