#but it is casting shadows but the

1 messages · Page 1 of 1 (latest)

golden swift
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Can you show your lighting quality settings as well?

west ginkgo
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^

golden swift
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I mean in Quality tab of project settings

west ginkgo
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send screenshots also showing the shadows at different bias levels

candid orbit
west ginkgo
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I want to see if the bias is even having an affect at all, and if it isn't then its something else

candid orbit
west ginkgo
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its a point light so shadow distance wouldn't really affect it

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adjust the near plane offset perhaps

candid orbit
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when i increase the bias it reduces the shadows more

golden swift
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You could see if reducing shadow distance from 150 to something much smaller has a positive impact

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And verify that the objects are in real-world scale

golden swift
west ginkgo
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and yet the bias is at 0, there should even be shadow acne but there isnt

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set the shadows to hard shadows

golden swift
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So this is pretty puzzling to me
The shadow filtering looks really strange to me which is why I asked if custom lighting is in use

west ginkgo
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nah thats the built in pipeline all the way

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I'd know those shadows anywhere

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hmm

candid orbit
west ginkgo
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how does it look with hard shadows?

golden swift
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nor this problem in general

west ginkgo
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its a point light

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not a directional light

candid orbit
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with the directional light happens the same thing

west ginkgo
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is that so?

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are you absolutely positive that the object is not floating off the ground?

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can I see the objects intersecting?

golden swift
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With a point light I can reproduce it

west ginkgo
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could be perhaps its too low to the ground

golden swift
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This is with 0 biases in supposedly ideal conditions

candid orbit
golden swift
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I use URP and HDRP mostly so I don't actually know the solution to this, or that it was this significant of a problem

west ginkgo
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yep

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like I suspected

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the object is too thin

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even with a bias at zero

candid orbit
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😐 so what do i do?

west ginkgo
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point light shadows in the built in pipeline have always been a bit funky

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so my advice

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use a different light type

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orrrrrrr

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you could just bake it as well

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since lightmapping doesn't have issues like that

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but that is a whole other can of worms

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if you absolutely have to use a point light, either make it so you don't have any thin objects that would make a problem like that prevelant, or use light baking to get around it

candid orbit
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the point light is for this light

west ginkgo
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I would probably use a spot for that actually

candid orbit
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i think using spotlight will not fit

west ginkgo
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how so?

candid orbit
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i will try

west ginkgo
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thats a wall mounted light yeah?

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spotlight would work for that

candid orbit
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nope

west ginkgo
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if you wanted the light bleed on the actual wall you could have another point light to act as the "bleed" but at a smaller scale

candid orbit
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spotlight doesnt iluminate the wall

west ginkgo
golden swift
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spot fares significantly better

west ginkgo
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yep as it should

candid orbit
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using urp or hdrp would fix it?

west ginkgo
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at this point its just about being artistic and creative with how you make the light

golden swift
west ginkgo
golden swift
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And in case of HDRP more tools overall
But changing render pipelines can be a huge undertaking both for converting assets and for learning new workflows so I don't recommend it mid-project

west ginkgo
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alright I'll show what I mean real quick

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wall mounted light, with a point like as you had, obviously there are issues

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but you can be creative with it and use a spot light instead like so

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notice the bleeding is fixed

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but of course as you said

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you want light bleed on the wall

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you can bring that back with another SHADOWLESS pointlight

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and it should do the trick

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lower the radius/intensity

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if you wanted a wide spread you can sort of get close to it by using multiple spots

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but of course depending on what look your going for, it may not suffice

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but its all up to you

candid orbit
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baking solve a litle bit

west ginkgo
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yep baking is a way around it

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though you'd have to increase the resolution of the lightmap to get a better resolve

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through different means, not always just simply increasing the atlas size

candid orbit
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unity rocks💀 👌

west ginkgo
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meh its more like welcome to realtime rendering where you will run into these kinds of issues

candid orbit
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But thanks for the help and the patience.❤️

golden swift
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Baking is powerful but there's a lot of potential challenges with it

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Try to find issues here once they crop up

west ginkgo
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ye exactly which is why I said its a whole other can of worms if one wanted to get into it lol

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it'll fix some issues your having, but you'll run into some other issues as well down the road

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welcome to realtime rendering 😛

candid orbit
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hah, i have some experiences with baking already

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and they are not good

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¯_(ツ)_/¯

west ginkgo
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of course you can always ask here if there is something your trying to fix as well