#I am using only emissives those lights

1 messages · Page 1 of 1 (latest)

mint mason
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You can uncheck the "contribute global illumination" flag

flint swift
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Thank you

mint mason
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I still recommend you practice baking a bit in a simple test scene

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There's a lot of stuff to trip over ^^

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Easier to figure out how to avoid problems when there's less variables

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Using modular geometry for levels and emissive materials for illuminations are two things that require extra steps and care to get right

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And there's plenty of problems that can show up even when using simple point lights and uncomplicated meshes

round dragon
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Moving in here @flint swift

mint mason
round dragon
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I see. He just got confused

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But yeah unless you know what your doing, using only emissives for enviorment lighting is generally a bad idea

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(I mean yes its actually fine, but there is not as much control, but more imporrantly for emissives most of the time you need a lot of samples just to resolve them properly and that can take a long time)

mint mason
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Yeah, those extra steps and care ^^

flint swift
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I'll re-bake with the shadows

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which lighting mode is best for interiors?

mint mason
flint swift
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I have no clue what the difference is between either of them

mint mason
flint swift
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from what I've read it sounds like I just want baked indirect?

mint mason
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The choice doesn't matter if you don't have shadow casting mixed lights
Baked indirect basically excludes dynamic shadows entirely

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Actually I might be misremembering that last part
Anyway It's for mixed lights specifically

flint swift
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I set every object to static and now nothing wants to bake, it's stuck at 0%

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keep in mind this is a really crappy laptop

mint mason
flint swift
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I just remember being told that everything that's static and doesn't move needs to be static

mint mason
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Hang-ups like these often happen if your hardware is biting too much to chew

mint mason
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Categorically there are statics for mesh batching, for light baking, for occlusion and for AI navigation

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If you don't know what any of those really do, it's a good rule of thumb to make fully static anything that doesn't move

round dragon
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in a little more technical explanation, objects that you lightmap generally are things that don't move, but are also able to be be represented with multiple lightmap texels. typically most level geometry falls into that

flint swift
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I'm very inexperienced with anything to do with lighting, so I can only barely understand what you're trying to get across

round dragon
flint swift
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can't set anything to static unfortunately, nothing will bake on this laptop, I will need a good computer that does that

round dragon
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weren't you just able to bake before?

round dragon
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sometimes running bakes back to back can cause an issue like that