#no what s that

1 messages · Page 1 of 1 (latest)

tender jolt
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Are these boxes made in Unity or did you import them?

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If you imported them you may need to create lightmaps for them.

forest marsh
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I imported the textures

tender jolt
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I do not see any textures on the walls.

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what version of Unity are you using?

forest marsh
forest marsh
tender jolt
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ok. and did you also import the boxes/walls or did you create them in Unity?

I am asking because if you created them in Unity then they already have lightmap UVs created for them. But if you imported them you would have to create them either manually in your 3d software or automatically in Unity.

forest marsh
tender jolt
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Ok cool. then that is strange 😄

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Do you know how to switch your viewport to show UV charts?

tender jolt
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is your Lightmap resolution low by any chance?

forest marsh
tender jolt
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yeah I saw the settings they should be more than enough but maybe the scale of the objects is huge

forest marsh
tender jolt
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hmm, they are perfectly fine.
this should not be happening.
this dark thing looks like compression artifacts.

And are they all set as static? and Generate GI?

forest marsh
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a couple of them are not static because I don't want them to react with light

tender jolt
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Which ones?

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You can exclude them from lighting differently.

forest marsh
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I don't think they'll affect the overall lighting tho right?

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The dark ones aren't static

tender jolt
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Ok... I see something that looks like weird shadows. Do you have any lights in there or just the emissive materials?

forest marsh
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Is there another way to light the scene? I just need some temporary lighting while I work on the gameplay

tender jolt
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of course.
you could use regular lights. i.e. a directional light. or a point light. or very broad spotlights, and set them to mixed if you want to have real time shadows for the moving objects.

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the lighting will be baked, but the shadows will be real time in mixed.

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that is the better way to do it, if that is what you were trying to achieve.

forest marsh
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I can't use directional lights since when I do use them they make one side of objects completely black. I'll try using a very broad spotlight

tender jolt
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yeah or position point lights at every bright patch