#sorry if that s not relevant just wanted

1 messages · Page 1 of 1 (latest)

keen heron
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I think it's relevant, suggests that the initial problem may not be the light bleeding from edges as I suspected

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But doing the smooth shadow mesh thing still prevents such problem in the future

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Another thing I would try is to disable all anti-aliasing, both hardware and post process types
Iirc they would be found in quality settings and camera settings respectively

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The glaring shimmer here makes me suspect it could be related to AA

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Which render pipeline are you using, and do you know if this is with forward or deferred rendering?

vagrant current
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disabling antialiasing in project settings -> quality -> anti aliasing did fix the issue

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this is using the built-in render pipeline

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and it's using forward rendering

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(the default 3d scene settings basically)

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yeah, specifically turning on and off MSAA in the camera or quality settings

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setting the rendering path to Deferred also fixes the problem while keeping AA on

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thank you so much!

keen heron
vagrant current
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huh

keen heron
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MSAA is what I believe is referred to as "hardware AA" which is not supported, and was the problem here
SMAA, FXAA and TAA are post-process anti aliasing methods which are unaffected