#sorry if that s not relevant just wanted
1 messages · Page 1 of 1 (latest)
I think it's relevant, suggests that the initial problem may not be the light bleeding from edges as I suspected
But doing the smooth shadow mesh thing still prevents such problem in the future
Another thing I would try is to disable all anti-aliasing, both hardware and post process types
Iirc they would be found in quality settings and camera settings respectively
The glaring shimmer here makes me suspect it could be related to AA
Which render pipeline are you using, and do you know if this is with forward or deferred rendering?
disabling antialiasing in project settings -> quality -> anti aliasing did fix the issue
this is using the built-in render pipeline
and it's using forward rendering
(the default 3d scene settings basically)
yeah, specifically turning on and off MSAA in the camera or quality settings
setting the rendering path to Deferred also fixes the problem while keeping AA on
thank you so much!
Deferred rendering is incompatible with hardware AA, which is the cause here, so I suspect it's using some form of post process AA
huh
MSAA is what I believe is referred to as "hardware AA" which is not supported, and was the problem here
SMAA, FXAA and TAA are post-process anti aliasing methods which are unaffected