#there is no material yet
1 messages · Page 1 of 1 (latest)
there is mesh renderer enabled, what I did wrong
I see 🙂 Its okay.
Is your ceiling just a flat plane?
If yes, you should do is as a cube, so we have a side of the cube facing the light with its normal.
Light can shine through objects, when it hits the backside of the normal.
You **can **use a flat plane, but then you have to add a material which renders both sides of the normal.
No it's a cube, I will add material to it to check whether this solves the problem or not
I added a material but nothing happened it's still there
Ok. Next try. Show me the lights settings ^^
You mean Lightning > Environment
No, i mean your directional light
Here it is
Maybe its a Bias problem. Check if it changes when you play with the Bias or the near plane