#But a year ago I remember that I could
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I do not know what you want or what it looks like currently
Can you describe how it should look
Something like that
No light artefact, reflection or anything
Just a plain, even, flat and opaque texture
You could set smoothness to 0 to make it so rought that specular reflections won't show up
or use Unlit/Texture shader if you want no lighting at all
Smoothness helped, but still not exactly what I'm looking for, I'll try unlit
No but I'm sure it's something else, one simple thing that makes the light even and without reflection
It's triggering me cause I know it's a simple thing 
I don't know what else it could be besides zero smoothness
Maybe you're thinking of a toon shader? Those have never been included by default though
Nah it was nothing that elaborated, I feel like I just had to check a box or something
Zero smoothness is almost that, but it's still not perfectly even and I can see the material is somehow reflective
How about Standard (Specular setup) shader with a specular color of pure black
That guarantees no reflections from lights
Actually that result is the same as Mobile/Diffuse
That one doesn't even support specular or environment reflections so you shouldn't be able to see any
Mobile/Diffuse doesn't have color so I'm sure it's not the one I used to use
Found it!
Lighting>Environment>Intensity Multiplier>0
I don't know if that's the one thing I used, but the result is there
Colors are doomed tho haha
Anyways, I'm following the course I followed a year ago, the guy might talks about it at some points as a little detail
For future reference ambient lighting has nothing to do with specularity or environment reflections
Oh okay, well I tried on another project and it doesn't work anyways hahaha
There's many layers that add up to the final lit surface
It's easy to mix them up
Hm yeah it just triggers me haha
Cause even following the course, at the very beginning, the guy creates a plane, and the color is just like what I want
He didn't change anything, all default, I'm doing everything the same, but I got reflection, not him
I'll find it eventually, thanks for your help!
I think some older versions of unity had broken/disabled ambient lighting in the empty scene by default
But again that's not really a "reflection"
Assuming I'm not way off the mark
Oh yeah might be because I was working on an older version
But you know I'm that kind of guy who gets triggered by details and can't move on until it's fixed haha
That can seriously stifle your progress, especially if all you're meant to do is a practice project for a specific thing
Yeah I know, it's just how my brain works, I don't wanna leave anything behind not understood
But I'll be fine, the only thing that fckd me last time I went deep in gamedev is that I didn't find any project, I didn't have any idea, so it was just boring and discouraging to learn just to learn, not to use the knowledge directly in a project you know
It's a huge hurdle to get over as games are so complex to make, and there are no modern engines that I know of that would be so simple that you can just jump into making gameplay
Oh yeah there's none, and it's just fine to me, I just need to find someone who's more creative than I am haha
Splitting the workload indeed helps a lot, much harder to learn code, graphics and design all at the same time
Another thing that helps is finding a way to approach learning that works for you
I for example am totally hopeless at "studying" and retaining any of it, but if I have a clear goal and obstacles that prevent me from reaching it, I can tackle them one by one, even if the obstacle is me not knowing how to do something