#But a year ago I remember that I could

1 messages · Page 1 of 1 (latest)

wanton hemlock
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I do not know what you want or what it looks like currently

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Can you describe how it should look

tidal pumice
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Something like that

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No light artefact, reflection or anything

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Just a plain, even, flat and opaque texture

wanton hemlock
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You could set smoothness to 0 to make it so rought that specular reflections won't show up

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or use Unlit/Texture shader if you want no lighting at all

tidal pumice
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Smoothness helped, but still not exactly what I'm looking for, I'll try unlit

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No but I'm sure it's something else, one simple thing that makes the light even and without reflection

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It's triggering me cause I know it's a simple thing LUL

wanton hemlock
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I don't know what else it could be besides zero smoothness
Maybe you're thinking of a toon shader? Those have never been included by default though

tidal pumice
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Nah it was nothing that elaborated, I feel like I just had to check a box or something

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Zero smoothness is almost that, but it's still not perfectly even and I can see the material is somehow reflective

wanton hemlock
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That guarantees no reflections from lights

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Actually that result is the same as Mobile/Diffuse

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That one doesn't even support specular or environment reflections so you shouldn't be able to see any

tidal pumice
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Mobile/Diffuse doesn't have color so I'm sure it's not the one I used to use

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Found it!

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Lighting>Environment>Intensity Multiplier>0

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I don't know if that's the one thing I used, but the result is there

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Colors are doomed tho haha

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Anyways, I'm following the course I followed a year ago, the guy might talks about it at some points as a little detail

wanton hemlock
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For future reference ambient lighting has nothing to do with specularity or environment reflections

tidal pumice
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Oh okay, well I tried on another project and it doesn't work anyways hahaha

wanton hemlock
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There's many layers that add up to the final lit surface
It's easy to mix them up

tidal pumice
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Hm yeah it just triggers me haha

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Cause even following the course, at the very beginning, the guy creates a plane, and the color is just like what I want

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He didn't change anything, all default, I'm doing everything the same, but I got reflection, not him

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I'll find it eventually, thanks for your help!

wanton hemlock
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I think some older versions of unity had broken/disabled ambient lighting in the empty scene by default
But again that's not really a "reflection"

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Assuming I'm not way off the mark

tidal pumice
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Oh yeah might be because I was working on an older version

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But you know I'm that kind of guy who gets triggered by details and can't move on until it's fixed haha

wanton hemlock
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That can seriously stifle your progress, especially if all you're meant to do is a practice project for a specific thing

tidal pumice
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Yeah I know, it's just how my brain works, I don't wanna leave anything behind not understood

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But I'll be fine, the only thing that fckd me last time I went deep in gamedev is that I didn't find any project, I didn't have any idea, so it was just boring and discouraging to learn just to learn, not to use the knowledge directly in a project you know

wanton hemlock
tidal pumice
wanton hemlock
# tidal pumice Oh yeah there's none, and it's just fine to me, I just need to find someone who'...

Splitting the workload indeed helps a lot, much harder to learn code, graphics and design all at the same time
Another thing that helps is finding a way to approach learning that works for you
I for example am totally hopeless at "studying" and retaining any of it, but if I have a clear goal and obstacles that prevent me from reaching it, I can tackle them one by one, even if the obstacle is me not knowing how to do something