#Lightmapping and Lightbaking very noticable on my model, how can I fix this?

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harsh crater
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Hey guys!
I need some help with a problem I've been having for weeks and can't find a good solution for it.

As you can see in the picture, there are very noticeable seams on my wall and for the god's sake, I can't solve it.

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this happens, when I bake the light with Unity's built in Render Pipeline and Lightbaking tool

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In Blender, all the faces of that wall are connected and don't overlay

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I also tried adjusting the margin of the lightmap and seam stitching

harsh crater
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Here are a few more pictures of the problem:

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I don't know why this isn't aligned, because the UV map in blender is connected to the other faces of the walls

jovial summit
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If they're separate pieces, what might happen if Unity generates lightmap UVs for them that they end up with seams between them

harsh crater
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I will read through the article, thanks for the resource!