#Lightmapping and Lightbaking very noticable on my model, how can I fix this?
1 messages · Page 1 of 1 (latest)
this happens, when I bake the light with Unity's built in Render Pipeline and Lightbaking tool
In Blender, all the faces of that wall are connected and don't overlay
I also tried adjusting the margin of the lightmap and seam stitching
Here are a few more pictures of the problem:
I don't know why this isn't aligned, because the UV map in blender is connected to the other faces of the walls
Are the wall pieces in this part continuous geometry?
If they're separate pieces, what might happen if Unity generates lightmap UVs for them that they end up with seams between them
yes
I will read through the article, thanks for the resource!