#these are my settings:

1 messages · Page 1 of 1 (latest)

foggy hollow
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I don't really know what your scene looks like or what kind of lighting you're after

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Baked lightmapping is a specific kind of optimization that moves lighting calculations from runtime to stored textures

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And gives you bounce lighting and shadowing in the process

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It can also look very weird if anything's wrong with your scene

shy olive
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Ah, I see. I mean it's not really a big deal. I'm basically winging the lighting. I'm in college, on a team for this semester's project, I'm the programmer, and the artists don't really know how to use unity.... so there's many overlapping UVs and inverted normals and such, so honestly as long as it looks somewhat ok I'm fine with it.

foggy hollow
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Baked lighting in general is a different beast

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I think it may take a couple of days to get nice lighting with realtime lights
But a couple of weeks to get nice lighting with baked lights after sorting through the issues

shy olive
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oh yea I'm aware. I'm mostly just annoyed that the Game Design program didn't even mention to artists that they should have a second UV map without overlapping UVs for baked lighting

foggy hollow
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Unity can and in most cases should generate those for you

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From mesh import settings

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But not all meshes are suitable for lightmapping due to awkward size or shape, or you run into a different set of problems

shy olive
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well unity seems to be just complaing to me about it instead of doing something about it lol

foggy hollow
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Because UV overlap has multiple causes, only one of which is the lack of automatically generated lightmap UVs

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This has information on likely all the issues you face

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And it's not uncommon to run into over half of these on the first try

shy olive
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yea I've read through parts of that, thank you. It does seem that generate lightmap UVs have not been turned on in the import settings even though I've told people to turn it on multiple times :( haha

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well, thank you for the help!

foggy hollow
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Good luck
Baked GI is fun, but does require a time reservation for ironing out the issues

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Realtime GI is ...weird

shy olive
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also I think realtime is such a wrong name for it

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Yea, if this was a solo project I'd be having fun with it. Unfortunately I need to rely on artists who don't exactly know what I'm doing so it can be a pain at times 😭 I only just got introduced to the world of baked when I got hired at a place, so my next project will definitile play around with it 🫡