general-feedback
New Back end stuff, and how its bad.
What assault rifle ( in your opinion ) is the worst?
Assault Class doesn’t have enough utility
F for capture
Feedback to customization
Automatically turning on the microphone after death is a mockery of new players
Voxel Mode Turbo Building
Voxel is an amazing mode but it has some flaws that severly hamper the gameplay of it
Voxel is damn good
Voxel Fortify
Parachutes
inexplicably big ping on Japan
Gun Balancing
Classes in this game aren't really meaningful
Because it has not been translated into other languages
C4 Feels Weak
Game Render Distance
Sniper glint is too bright, visible from too far and in a too wide radius
Gungame
hit indicators
Connetion
FRONTLINES
ping(ms) issue
The MVP screen from each team at the end of the game
Front line (game mode)
Arabic language and middle East servers
Zombie Mode Pls like CSGO zombie escape Mod.
supprote class
Complicated Building
i dont like frontlines
about frontline
FAL Damage
Hard to read and understand the frontline map
50 cal
Can we get a dedicated channel for weapon balance?
Climbing rope
Make M249 useful for suppression.
Friendly icons are borderline invinsible when displayed against the sky from a medium-long distance
Dropping mags due to holding reload button slightly too long.
Kill flash attachement for sniper scopes.
Bring back the Road map channel
HUD UI is way too distracting
Make it so downed players have an ability to shoot their secondary
Why are the servers of this game like this?
Friendly Icons
Please let us see the distance to an objective when we look at it, not just the SL's objective
New faster bleeding out makes CQC to mid-range gunfights impossible to do
128x128 on DOMI Map (The Pure City) IS FAR too Chaotic. You run 5 meters, dead.
Barely can make it to Saturday betas, Always ends up being 127v127. Extremely unenjoyable experience
Feedback from small playtest 22.10.2022