#Feedback from small playtest 22.10.2022

1 messages · Page 1 of 1 (latest)

torpid ore
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This session improved performance a lot although I think further testing is needed in bigger maps
Some very glaring issues I found:
-visibility was pretty bad and the fact you couldnt see the enemy after you died showed how powerful a lack of proper visibility is and in turn made snipers super powerful, uniforms cannot have that much similar colors to the map else the person with the biggest scopes always win
-64v64 on a big map with 1 giant objective in the middle doesnt work, map gets too big to walk around and the action concentrates on the center which makes that particular point super chaotic.

dense bone
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all those points look like a skill issue to me

wooden wadi
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-visibility was pretty bad and the fact you couldnt see the enemy after you died showed how powerful a lack of proper visibility is and in turn made snipers super powerful

I take it we're talking about Valley. So it is okay that you will be killed by snipers, although it added new structures, but it's still not enough in some areas. And on other maps I advise to play on the type of their weapons, and not sit shooting at 150 meters from the main events of the game

steady surge
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I genuinely thought the performance was worse this playtest.. weird. I was having FPS drops quite regularly

torpid ore
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snipers were strong because they had massive zooms and were far away

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but still even without snipers close up combat was a mess in terms of visibility, it rewarded camping a lot since this time enemies did not glow red after you died to them

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also the fact that there were so many places to look out for didnt help, you had to be looking towards every window and door and each building had like 6

radiant flint
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but the point of camouflages is to blend in? is it not?

torpid ore
# radiant flint but the point of camouflages is to blend in? is it not?

first this is a game so fun over realism else we wouldnt have air control like we do now
second in real life and in games with realistic graphics that have camo you can still see them properly if you pay close attention since the silhouette and multiple colors all stand out better than a cube game that has 2 colors so its not even comparable

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see the difference ?

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but by all means stick with the "skill issue" argument on a cube game, will be fun when you're constantly dying over someone you have no way of seeing because the characters have the same 2 colors as the environment

radiant flint
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no clue what your bitching about like that, support lmg with red dot, and i had zero problems spotting snipers or other people hiding 🤷‍♂️

torpid ore
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cool anecdotal evidence

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means nothing

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its like someone complaining about performance and people going " na i can run game 400 fps"

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but nice flex, bet you will make lots of friends with it

radiant flint
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jeez calm the fuck down, just saying i dont have an issue spotting people, dont know why your so salty about it 🤷‍♂️

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and no, preformance issues are not the same as "i cant see the enemy, make it easier for me to see them"

torpid ore
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relax its just feedback

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no need to flex your skill to impress e girls

radiant flint
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telling you i dont have an issue with what your saying but you say my opinion doesnt matter because your blind as fuck?

torpid ore
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salty arent ya ? sounds like you have anger issues

radiant flint
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cant take the fact that this is a skill issue can you?

torpid ore
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cant take the fact that what you say isnt a fact and your anecdotal evidence does not matter to anyone can you ?

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I can flex all day too, I get 400 kills with 600 fps and can kill from 300 meters with 1 eye closed and resolution scale 40

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so again, quiet down with the flex you wont make friends with it

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not the place

radiant flint
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your not listening, all im saying is i dont have an issue spotting people. and you do, so maybe its a skill issue BBClown

torpid ore
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you get angry over nothing, relax

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breathe in and out

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i will say it again cause maybe with all the anger you did not read it or maybe you cant see as good as you claim

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your anecdotal evidence does not matter

radiant flint
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what is your solution to your issue then? everyone running around in blue and red jumpsuits? because otherwise you cant see them?

torpid ore
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"uniforms cannot have that much similar colors to the map"

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again, since its a block game and theres only couple of colors its easy to see why its an issue

radiant flint
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again. for the slow people "but the point of camouflages is to blend in? is it not?"

torpid ore
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1 thing is having camo making you hard to see at first like irl and in games with realistic graphics

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another thing is having a block game character sharing the single color of the mountain hes walking on, you wont see him unless he shoots or moves

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camo irl is imperfect anyway, its very different from a minecraft style game with 2 colors

radiant flint
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so all other games camo is fine, just not battlebit. k

torpid ore
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is that your conclusion ? all other ? I didnt even play all other games

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giving examples

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plus all other games arent minecraft graphics so dont have that issue

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pretty simple to understand

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reading do be hard aint it

zenith kettle
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i agree with nedgi, the visibility is pretty terrible at times, especially if the enemy is still and prone. lot of times that i completely missed an enemy because they were just sitting there camping and theyre literally the same color as the background. i get thats what camo is supposed to do irl, but HOW irl should the game be? aint nobody tryna play a game where all 200 players have a camping battle, thats boring as fuck.