#hit indicators

1 messages · Page 1 of 1 (latest)

lunar prawn
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if we get hit from left blood effect only left of the screen if we get hit from right blood effect only right of the screen
you will ask what about vehicles or armor?
maybe a black effect or shaking effect that means shock

what about your ideas?

dreamy onyx
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isnt this already a thing ? if not I would love that

lunar prawn
dreamy onyx
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true, could be improved indeed, good suggestion

lusty arrow
lunar prawn
round maple
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with the amount of adrenaline you get no i suppose

lusty arrow
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Though you certainly won't know where you got shot from anyway.

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You'll feel or see a certain part of your body being damaged, but you won't have an indicator pop up before your eyes.

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Best you'd know would be "It probably didn't come from the other side", assuming the bullet didn't pierce through you entirely.

gray palm
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The problem with comparing this to an actual gunshot is that you have MUCH better audio awareness IRL. You can clearly hear the direction a single shot came from, and use context clues such as ricochet to identify the direction of fire. An actual firefight is still a cluster, and if there is lots of shit flying around you're gonna have a hard time identifying the direction a shot came from.

All that being said this is a videogame, and with shitty headphones and barely stereo audio, I want better hud indicators to figure out where in the hell I just got shot from.

lusty arrow
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If you have objects reflecting enough sound, there's no way in hell you can accurately tell.

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Especially indoors.

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Or in urban areas at all.

jaunty jungle
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and no u do not know where the bullets are coming from IRL apart from the rough direction of the sound

lunar prawn
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did you see bf3 hit indicator?

round maple
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from the sheer chaos in a battlebit match you will probly die before you see anybody