#New faster bleeding out makes CQC to mid-range gunfights impossible to do

1 messages · Page 1 of 1 (latest)

charred mural
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You get hit just enough for you to start bleeding out and you have to bandage yourself. Ok fine, but this guy right in front of me will come to me and kill me at any second, so unless I play medic, I cannot bandage myself because I must defend myself right here and now, and so the game auto kills me after a few seconds because fuck you.

If you already could get killed by bleeding out in previous playtests, then it was not an issue. You still had to bandage yourself or else you would die, but you were still able to defend yourself in critical gunfights and either win it or die from enemy's hands, whereas now you are forced to die either way because the game says so.

There were so many situations today that happened to me where I had no time to bandage myself because I had to defend myself against incoming enemy that was close to me and the game killed me because I was unable to immediately bandage myself upon getting shot at. Describing it as "incredibly annoying" is a severe understatement.

vernal sinew
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The bleeding out system hasn't changed for 6months or more, it's always been that way since I joined (6months ago)

misty fossil
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play with a squad, then this is not an issue, have a medic help you out while you or a teammate is throwing suppressive fire towards the enemy. you shouldn't be in a 1v1 ever with this many people in a game.

charred mural
primal patrol
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Nothing changed

vernal sinew
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Even a Medic can't do it

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with it's 50% speed bandage ability

charred mural
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if that's the case then perhaps it would make sense, but I still don't know for sure if it wasn't changed

vernal sinew
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It hasn't changed since I've been here, which was 7months ago

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A Medic can revive someone about 5 times, before it's impossible

charred mural
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I don't remember too well if these situations happened sometime after I got revived so eh, I will give it a benefit of a doubt and I will take a closer look at it either during the next playtest or during the next unannounced playtest

vernal sinew
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Other classes, can revive 2-3 times only

charred mural
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I never revived the same player so much to notice that lmao, but that's good to know

vernal sinew
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Couple weeks ago, I got 5 revives on a guy, couldn't get the 6th, he bled out so fast

charred mural
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that makes sense, so as I said I will just take a look at how quick I bleed out after a fresh spawn, and if it will be just like I remember it from previous playtests then its fine

tired helm
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ive never had a problem with bandaging tbh

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i usually just run to a safe spot and bandage myself after getting shot
ez

queen basalt
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noting changed

tired helm
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mhm