#F for capture

1 messages · Page 1 of 1 (latest)

fossil jetty
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Hi everybody. I was thinking about capture mode. That this mode has problems. Well, maybe you know and have seen that if you have a captured point in the rear, then a couple of people intercept it, and opponents begin to appear in the rear, and even if there are defenders at that moment, they cannot hold the key point so that it is not captured, because capturing it it does not come from the action, but from the number of players in the zone, that is, passively. I propose to change the possibility of capturing key points in such a way that the player who intends to capture the point must approach the flag or object that is the symbol of the key point (Antenna, Air Defense System, Flag), and must hold the F key to capture. During the capture, the player who captures the key point is paralyzed (cannot use weapons). During the capture, a scale will appear that shows how much more is left to capture. This school will be divided into 3 cells. If you held the capture and the scale was filled by 1/3, then the enemy's key point becomes neutral. To capture a point , you need to fill the scale completely , by 3/3 . A lot of experience is gained for capturing a point. Those who were not far away get part of the experience.

dark berry
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No

karmic smelt
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k