#Assault Class doesn’t have enough utility

1 messages · Page 1 of 1 (latest)

dreamy lagoon
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The Assault class seriously lacks utility, medic and engineer both have their own benefits while having access to the same weapons the assault class does. Sure, assault gets a small ammo pack, but support is already there for that role.

vast flower
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more like a run and gun type class

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you toss a small ammo pack to keep the squad going

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basically it

next walrus
vast flower
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look bruh all i know is assault is useless calm down

next walrus
quiet wadi
strange thicket
dreamy lagoon
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is the assault class fine as it is

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or does it require more utility/unique features

quiet wadi
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Assault serves hardly any purpose, indeed.

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I just play Medic for when tickets matter, no armor engineer when not.

regal surge
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Maybe just remove the class

quiet wadi
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Or just don't play it.

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It still serves a purpose of weeding out the bots that can't find the class selection.

rotund sage
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Too many classes ong

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Only way assault would get a use is limiting every other class

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Which very schizo move

cyan rivet
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do what every shooter game with a class system like this does

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give assault better grenades

quaint cypress
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Limiting in the case of armor or rather to rework how it works, maybe having something special for assault

tepid elk
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I'd like it more if it was setup like a raider style class. Meant for rapid reaction to combat situations. I imagine it like when you take a point from an enemy, the first wave of enemies you might see is the assault class due to maybe increased sprint speed. I honestly don't know if this is the best way but it's just a thought.

low lance
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it would make sense to remove empty from engi

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Assault already has iirc

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I think they just don't have a fast helmet

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making them slightly slower

rotund sage
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Everyone has same helmets

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Assault doesn't have no armor

quaint cypress
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I'd rather we give like a temporary "radar" to assault

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idk about the armor honestly I consider it a separate issue than assault but yeah, a radar seems cool

quaint cypress
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Medic is incredibly interactive and unique, so is Recon, idk why the other classes should be lazy armor benefits gimmicks

quiet wadi
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🗿

quaint cypress
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better than nothing, health is obviously important

quiet wadi
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🗿

tender obsidian
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You could try and give it options to be a heavy assault as in tanky and holding a lot of ammo or something along those lines and maybe a light assault aswell with next to no armor and limited mags but very fast

rotund sage
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That's called support

quiet wadi
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Don't tell him.

worldly pond
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THE FACT that other classes can have Assault rifles, makes the assault class USELESS. don t get why engineer and medic can have same weapons but support has only access to hmg/lmg.

rotund sage
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Lmg/saw 🤓

hollow cedar
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I think it would be cool if they had earlier access to the grappling hook, that'd give them some use.

quiet wadi
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Earlier? Exclusive?

hollow cedar
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Isnt it like level 20 something to unlock?

quiet wadi
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Ohhh
I keep forgetting about progression. 🗿

Dunno

rotund sage
tiny mango
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Instead of lack of utility its more like lack of weapon classes

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every class has at least more than 2 weapon category to choose from, but assault has only one weapon category which makes the class a bit boring in weapon-side

rotund sage
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it do be a support with an assault rifle

tiny mango
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?

wind vector
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support and assault both feel underdeveloped, assault moreso

tiny mango
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The support feels kinda good

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You can repair and build better, equipment and so on

silver wren
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Medic and Engineer have the highest utility, and access to the lowest TTK guns (which are also decently controllable at mid-range). I don't see why anyone would play Assault/Support under the current class design.

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Support especially feels horrid to play, with slow movement speed (terrible traversal and slow peeks around corners) + LMGs just being downgraded ARs.

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Even their "ammo dispenser" role is niche at best, since everyone carries plenty of mags, and most people die before they truly run out of ammo.

low lance
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I play support occasionally, the only time I ever play assault is to use the grappling hook

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Which isn’t often

tiny mango
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As a dear person with often using Medic and Engineer, appropriate to their respectable occasion, I come across more supply crates than support boxes.

  1. Supports do not know they have the ability to give me refillments.

  2. Supports might know they have 10 kilogram box on their back but do not know how to provide it to other people.

  3. They know they have such equipment and they can provide it to other player but do not know which people needs resupplying.

It is easier but it is still inconvenient to call a supply crate which comes from the heavens.

So I think the same way as how med kits work and medic can see on their allies who is low on health, would somewhat patch up the support class.
They could give you directly the ammo instead of throw it on the ground.
See how low people are on their equipment and ammo.

With Assault I had an idea of give not certainly a gadget, equipment or armour but more like only Assaults could call smaller airstrikes, artillery fire, and so on, on the battlefield.
And maybe other things too, after all they are called the "Assault" 😉

Though assault needs more weapon categories bruh 💀

TLDR:
There's more supply crates than support boxes, support could have the same abilities as the medic but in other aspects.
Assault could have more weapon categories, though they could have the ability to call smaller airstrikes with less delay.

rotund sage
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But they definitely don't last like supply drops do

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Also funni that ammo boxes a have a limit but med boxes are infinite

supple minnow
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Maybe give Assault access to a HE grenade launcher and/or the smoke grenade launcher. (Please correct me if either of these are already there, very very new to this game)

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or maybe let Assault carry 2 different throwables

rotund sage
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HE is never becoming a thing

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Probably

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Medic has smoke gl

supple minnow
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Yeah i noticed medic has the smoke gl. Maybe move that to Assault? I feel like having access to frags and smokes is a very Assault class vibe that id like to see since it doesnt really have anything going for it in terms of team-play

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ive spent all my 3 hours so far on medic and engi

rotund sage
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Tbh assault pretty much can't exist if it's meant to be anything like bf

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Since bf4 assault was medic and bf5 was anti tank

supple minnow
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yeah

rotund sage
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With ars since medic had smgs only

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Idk bout bf1

supple minnow
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Assault here feels similar to the standard Riffleman class in Squad. A filler role if all the other roles in a squad are filled out

rotund sage
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And oki won't limit classes so uh

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Yeah

supple minnow
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but even there theres a GL Riffleman that gets an underbarrel GL

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Maybe class limiting will come later once the game gets further into development/testing. Probably want as much feedback on as many roles as possible, so limiting Medic and Engi/Recon like in other milsims is counter productive at this point in the game

rotund sage
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I don't think it's getting limited ever

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At least in the casual mode

wind vector
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limiting the classes seems like an awkward solution to the problem that not all classes have a niche

rotund sage
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Well assault really doesn't have one

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Nor does the squad leader class

dense siren
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Bro you have ammo and sniper can oneshot you in head

frigid ice
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just some ideas to consider for assault, maybe C4 could be a secondary gadget for it, making assault able to have C4+ one of the generic primary gadgets.
smoke launcher being moved to assault is a good idea, though i personally like the idea of a smoke mortar instead, which would allow the assault to smoke outdoor areas without exposing himself as much.
underbarrel shotgun/breaching shotgun is an idea, though given that it could possibly be abused i understand not including it.
a laser target designator would make sense to lock on to helicopters and encourage teamplay, though doesnt make much sense with just the RPG.

cyan rivet
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give assault smoke grenades or some sort of assault tool, plus PDW weapons

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problem solved

rose wolf
graceful shadow
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The fact that all class can carry mines, and c4s utility is completely stupid. Medic shouldnt be able to use mine and c4 give this to the assault class .

boreal swift
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Medic gaming

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but yes it's funny how medic just can be a chad version of assault

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What about ability to replace armor? This sounds interesting

graceful shadow
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What would tune up and even the assault class is limiting primary gadget on classes.

Medic should have removed from primary gadget, c4s, claymore and mines.

Give mines to the engineer

Claymore and c4 to assault class.

Let assault wear an ammo box on primary gadget.

Boom simple fix and now assault have a purpose...

I am a medic main and i dont even understand how on earth i can blow buildings up, destroy tanks with c4 as a medic. Nonesense hope doki start to realize something is wrong

quaint cypress
graceful shadow
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@quaint cypress well support can have a supply box that provide everything, ammo, nades, rocket etc... and assault ammo box who provide ammo only.

quaint cypress
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I think it's interesting but nonetheless problematic to balance such thing when 2 classes share the utility

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I think the "ammo economy" is completely Effed, ammo is abundant due to supply boxes and right now I can't really tell if support could use assault giving ammo as well or it would make one of the two redundant

rotund sage
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Ammo is abundant when you can find it HyperXD

primal shuttle
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Thing is Assault = Medic, same thing they're basically the same role in the battlefield except that assault doesn't have healing options, they basically added the same class twice

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Id say drop assault and give support smgs and lighter armour while still being able to support the team with ammo

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Support should be able to use dmrs, carbines, lmgs and smgs

rain hazel
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theres no good reason as to why assault doesn't have access to carbines and smgs. Most assault players would be fine with just having access to the same weapons that medics and engis get

tepid sedge
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assault could have more grenades

vale flicker
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I personally dont play assault. But i think if making him unique was the point, why dont just make him a breacher?

A great selling point of Battlebit its the hability to tear open walls, give them timed C4 so they can breach walls, SMG,s, capacity to shoot a pistol while holding their class exclusive gadget the shield.

Basically, make them a faster, less armored but better suited for CQC, with ease to move inside a point and make new entrances for the team.

But has i said i have never played assault, i dont even know how the ballistic shield works since im not level 80 yet.

low lance
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I used riot shield when it first came out

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it's not very good

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mostly a meme

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unless we haven't figure out how to use it yet

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moving shield walls are funny though

honest grail
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Give assault small health packs as well as small ammo packs and let them fill two roles as a hybrid class.

low lance
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oh yeah of course

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lets just make it the best most broken class in the game that everyone who farms would use

honest grail
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Nah, just make them very slow at healing others and themselves like 1/3rd the speed of a medic.

Balanced

honest grail
low lance
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medic doesn't have ammo

foggy swanBOT
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@low lance has earned the Tier III Member role!

low lance
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it is broken

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but at least it can't resuplly itself

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I mean I guess you'd only be able to do one at a time

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but then your essentially just having a weaker medic

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and people will still just run medic

honest grail
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Resupplying shouldn't be as difficult as it is right now in the first place. Making Assault a Hybrid class that people ACTUALLY want to play because its good could potentially solve the ammo issue and make assault viable beyond the occasional grappling hook respawn

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Give assault small small health packs on gadget 3. These health packs heal 1/3 the speed of large health pack, assault does also not revive quickly like a medic. Change Assault's small ammo in gadget 4 to only now supplies bullets, no explosives or gadgets for balance.

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Medic would still be superior to assault if they had the ability to slowly heal themselves and others, but it would actually give the class a reason to exist

graceful shadow
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@honest grail your options is too op read my post earlier it suit the whole game up with a simple fix

autumn cape
honest grail
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With my suggestion assault would also have to choose between a grappling hook and a small health pack. You wouldn't just swap from medic to better medic with grappling hook

honest grail
tiny mango
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When I play assault the first thing comes in my mind that i am forced to go with an AR instead of a DMR or PWD for speed and faster movement

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Utility vise medic shouldn't have smoke grenade launcher

rain hazel
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the only thing that bothers me about assault its the lack of weapon options. Don't change anything at all just give me access to carbines and pdws.

wind vector
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or remove other classes' access to ARs

primal shuttle
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"Assault" Rifle

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No shit they only have ars

rotund sage
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"Assault" rifles when there's 2 battle rifles in the same category

primal shuttle
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🤓

blissful fog
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Restrict ARs to only assault and buff the ARs. Assault doesn’t need more utility, it just needs to be strong and enticing when compared to other classes. This is just my opinion.

primal shuttle
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Tbh makes no sense having assault, it's basically a medic

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Merge the 2 classes together

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First gadget smoke/grapple, 2nd is small hp/small ammo

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And you only get fast revive with the small hp equipped

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It would be cool if clothing turned into perks from bf4

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Or whatever they were called

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Field upgrades

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Obviously you can still change your clothing but it will no longer have added bonuses

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You'll have a perk option where for the new assault class would be like "Combat Medic/Assault" Combat medic would come with the fast revive and better healing overall, assault would have a faster sprint and an extra throwable

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And let's say Engineer would have a perk of something like run and gun = low armour, fast speed, accessibility to smgs and a perk for destroying armour and a perk for repairing armour

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Sniper would have something like Sniper/Scout

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Sniper would have like less breath taken from scoping in, scout would have better pings, like a constant ping on an enemies location

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Scout also having a bit less armour

quiet wadi
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Though the game would suck like Battlefield when it comes to weapon choices, if this was limited.

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Well, or would, if the SMG's were bad.

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SMG's in BFV at least are kinda garbo.

boreal swift
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I think assault class is able to wear some armor without run speed penalty which is nice but it lacks SMG to run at maximum speed and be deadly

gilded cedar
# low lance it's not very good

Yeah, the shield feels very underwhelming, you not only can't interact with anything while using it, your movement is also affected, and to kill someone that is using it you can just throw a grenade or shoot while they turn to the side. The only use I found for it would be to peek enemies from far away safely

light sentinel
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i say extra grenade types for assault (couple of frags, smoke bombs and a flash bang) rather than only selecting one type

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orone of each

noble moth
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give it small medpack

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3 droppable, used to heal you and others by holding F on it. Assault having HP sustain would be huge and make it viable to run vs. medic for poking roles

jovial sparrow