#Assault Class doesn’t have enough utility
1 messages · Page 1 of 1 (latest)
more like a run and gun type class
you toss a small ammo pack to keep the squad going
basically it
"Run 'n gun" but cannot equip light armor or lighter weapons.
Guess which classes can do that and much more?
look bruh all i know is assault is useless calm down
?
Why do you think I'm not calm?
You appear very agitated to be interpreting aggression there. I suggest you to calm down.
you are better off not not talking to the BR community they are super toxic and for the most part will say skill issue even for a serious issue.
so what’s your take on this situation
is the assault class fine as it is
or does it require more utility/unique features
Assault serves hardly any purpose, indeed.
I just play Medic for when tickets matter, no armor engineer when not.
Maybe just remove the class
Or just don't play it.
It still serves a purpose of weeding out the bots that can't find the class selection.
Too many classes ong
Only way assault would get a use is limiting every other class
Which very schizo move
do what every shooter game with a class system like this does
give assault better grenades
I disagree, we can always add stuff
Limiting in the case of armor or rather to rework how it works, maybe having something special for assault
I'd like it more if it was setup like a raider style class. Meant for rapid reaction to combat situations. I imagine it like when you take a point from an enemy, the first wave of enemies you might see is the assault class due to maybe increased sprint speed. I honestly don't know if this is the best way but it's just a thought.
it would make sense to remove empty from engi
Assault already has iirc
I think they just don't have a fast helmet
making them slightly slower
I'd rather we give like a temporary "radar" to assault
idk about the armor honestly I consider it a separate issue than assault but yeah, a radar seems cool
In the sense that armor shouldn't be a factor that makes you pick a class
Medic is incredibly interactive and unique, so is Recon, idk why the other classes should be lazy armor benefits gimmicks
Interactive as in "Hold to bandage" and "Hold to heal".
🗿
well, that's as far as our scientists can make it
better than nothing, health is obviously important
🗿
skill issue
Frfr
You could try and give it options to be a heavy assault as in tanky and holding a lot of ammo or something along those lines and maybe a light assault aswell with next to no armor and limited mags but very fast
Don't tell him.
THE FACT that other classes can have Assault rifles, makes the assault class USELESS. don t get why engineer and medic can have same weapons but support has only access to hmg/lmg.
Lmg/saw 🤓
I think it would be cool if they had earlier access to the grappling hook, that'd give them some use.
Earlier? Exclusive?
Isnt it like level 20 something to unlock?
Ohhh
I keep forgetting about progression. 🗿
Dunno

Instead of lack of utility its more like lack of weapon classes
every class has at least more than 2 weapon category to choose from, but assault has only one weapon category which makes the class a bit boring in weapon-side
it do be a support with an assault rifle
?
support and assault both feel underdeveloped, assault moreso
Medic and Engineer have the highest utility, and access to the lowest TTK guns (which are also decently controllable at mid-range). I don't see why anyone would play Assault/Support under the current class design.
Support especially feels horrid to play, with slow movement speed (terrible traversal and slow peeks around corners) + LMGs just being downgraded ARs.
Even their "ammo dispenser" role is niche at best, since everyone carries plenty of mags, and most people die before they truly run out of ammo.
I play support occasionally, the only time I ever play assault is to use the grappling hook
Which isn’t often
As a dear person with often using Medic and Engineer, appropriate to their respectable occasion, I come across more supply crates than support boxes.
-
Supports do not know they have the ability to give me refillments.
-
Supports might know they have 10 kilogram box on their back but do not know how to provide it to other people.
-
They know they have such equipment and they can provide it to other player but do not know which people needs resupplying.
It is easier but it is still inconvenient to call a supply crate which comes from the heavens.
So I think the same way as how med kits work and medic can see on their allies who is low on health, would somewhat patch up the support class.
They could give you directly the ammo instead of throw it on the ground.
See how low people are on their equipment and ammo.
With Assault I had an idea of give not certainly a gadget, equipment or armour but more like only Assaults could call smaller airstrikes, artillery fire, and so on, on the battlefield.
And maybe other things too, after all they are called the "Assault" 😉
Though assault needs more weapon categories bruh 💀
TLDR:
There's more supply crates than support boxes, support could have the same abilities as the medic but in other aspects.
Assault could have more weapon categories, though they could have the ability to call smaller airstrikes with less delay.
- I swear ammo boxes and med boxes respectively despawn after the owner dies or something dumb
But they definitely don't last like supply drops do
Also funni that ammo boxes a have a limit but med boxes are infinite
Maybe give Assault access to a HE grenade launcher and/or the smoke grenade launcher. (Please correct me if either of these are already there, very very new to this game)
or maybe let Assault carry 2 different throwables
Yeah i noticed medic has the smoke gl. Maybe move that to Assault? I feel like having access to frags and smokes is a very Assault class vibe that id like to see since it doesnt really have anything going for it in terms of team-play
ive spent all my 3 hours so far on medic and engi
Tbh assault pretty much can't exist if it's meant to be anything like bf
Since bf4 assault was medic and bf5 was anti tank
yeah
Assault here feels similar to the standard Riffleman class in Squad. A filler role if all the other roles in a squad are filled out
but even there theres a GL Riffleman that gets an underbarrel GL
Maybe class limiting will come later once the game gets further into development/testing. Probably want as much feedback on as many roles as possible, so limiting Medic and Engi/Recon like in other milsims is counter productive at this point in the game
limiting the classes seems like an awkward solution to the problem that not all classes have a niche
Bro you have ammo and sniper can oneshot you in head
just some ideas to consider for assault, maybe C4 could be a secondary gadget for it, making assault able to have C4+ one of the generic primary gadgets.
smoke launcher being moved to assault is a good idea, though i personally like the idea of a smoke mortar instead, which would allow the assault to smoke outdoor areas without exposing himself as much.
underbarrel shotgun/breaching shotgun is an idea, though given that it could possibly be abused i understand not including it.
a laser target designator would make sense to lock on to helicopters and encourage teamplay, though doesnt make much sense with just the RPG.
Yea I agree
give assault smoke grenades or some sort of assault tool, plus PDW weapons
problem solved
Assault having 2 grenade slots would be huge.
The fact that all class can carry mines, and c4s utility is completely stupid. Medic shouldnt be able to use mine and c4 give this to the assault class .
Medic gaming
but yes it's funny how medic just can be a chad version of assault
What about ability to replace armor? This sounds interesting
What would tune up and even the assault class is limiting primary gadget on classes.
Medic should have removed from primary gadget, c4s, claymore and mines.
Give mines to the engineer
Claymore and c4 to assault class.
Let assault wear an ammo box on primary gadget.
Boom simple fix and now assault have a purpose...
I am a medic main and i dont even understand how on earth i can blow buildings up, destroy tanks with c4 as a medic. Nonesense hope doki start to realize something is wrong
I have to agree on most points, I personally don't want support and assault to share the ability to give ammo but the rest of the points are solid
@quaint cypress well support can have a supply box that provide everything, ammo, nades, rocket etc... and assault ammo box who provide ammo only.
I think it's interesting but nonetheless problematic to balance such thing when 2 classes share the utility
I think the "ammo economy" is completely Effed, ammo is abundant due to supply boxes and right now I can't really tell if support could use assault giving ammo as well or it would make one of the two redundant
Ammo is abundant when you can find it 
Thing is Assault = Medic, same thing they're basically the same role in the battlefield except that assault doesn't have healing options, they basically added the same class twice
Id say drop assault and give support smgs and lighter armour while still being able to support the team with ammo
Support should be able to use dmrs, carbines, lmgs and smgs
theres no good reason as to why assault doesn't have access to carbines and smgs. Most assault players would be fine with just having access to the same weapons that medics and engis get
assault could have more grenades
I personally dont play assault. But i think if making him unique was the point, why dont just make him a breacher?
A great selling point of Battlebit its the hability to tear open walls, give them timed C4 so they can breach walls, SMG,s, capacity to shoot a pistol while holding their class exclusive gadget the shield.
Basically, make them a faster, less armored but better suited for CQC, with ease to move inside a point and make new entrances for the team.
But has i said i have never played assault, i dont even know how the ballistic shield works since im not level 80 yet.
I used riot shield when it first came out
it's not very good
mostly a meme
unless we haven't figure out how to use it yet
moving shield walls are funny though
Give assault small health packs as well as small ammo packs and let them fill two roles as a hybrid class.
oh yeah of course
lets just make it the best most broken class in the game that everyone who farms would use
Nah, just make them very slow at healing others and themselves like 1/3rd the speed of a medic.
Balanced
Only medic can be allowed to be broken got it...
medic doesn't have ammo
@low lance has earned the Tier III Member role!
it is broken
but at least it can't resuplly itself
I mean I guess you'd only be able to do one at a time
but then your essentially just having a weaker medic
and people will still just run medic
Resupplying shouldn't be as difficult as it is right now in the first place. Making Assault a Hybrid class that people ACTUALLY want to play because its good could potentially solve the ammo issue and make assault viable beyond the occasional grappling hook respawn
Give assault small small health packs on gadget 3. These health packs heal 1/3 the speed of large health pack, assault does also not revive quickly like a medic. Change Assault's small ammo in gadget 4 to only now supplies bullets, no explosives or gadgets for balance.
Medic would still be superior to assault if they had the ability to slowly heal themselves and others, but it would actually give the class a reason to exist
@honest grail your options is too op read my post earlier it suit the whole game up with a simple fix
Btw giving assault access to more weapons still doesn’t change anything. The issue is lack of utility. You can give assault every weapon class in the game and there’s still not a major reason to use it
I dont think nerfing medics is the solution to making people want to play assault.
There is nothing too op about having a hybrid class that is limited in its abilities to perform multiple functions. Hybrid classes have existed in literally every game.
Battlefield one Cavalry was a hybrid clas that had ammo and health packs, and it was only really op because it had 150 health lol
With my suggestion assault would also have to choose between a grappling hook and a small health pack. You wouldn't just swap from medic to better medic with grappling hook
Assault has access to some of the best meta weapons in the game.
Giving them access to more guns is one thing, but lack of guns isn't why assault is sub par
When I play assault the first thing comes in my mind that i am forced to go with an AR instead of a DMR or PWD for speed and faster movement
Utility vise medic shouldn't have smoke grenade launcher
the only thing that bothers me about assault its the lack of weapon options. Don't change anything at all just give me access to carbines and pdws.
or remove other classes' access to ARs
"Assault" rifles when there's 2 battle rifles in the same category
🤓
Restrict ARs to only assault and buff the ARs. Assault doesn’t need more utility, it just needs to be strong and enticing when compared to other classes. This is just my opinion.
Tbh makes no sense having assault, it's basically a medic
Merge the 2 classes together
First gadget smoke/grapple, 2nd is small hp/small ammo
And you only get fast revive with the small hp equipped
It would be cool if clothing turned into perks from bf4
Or whatever they were called
Field upgrades
Obviously you can still change your clothing but it will no longer have added bonuses
You'll have a perk option where for the new assault class would be like "Combat Medic/Assault" Combat medic would come with the fast revive and better healing overall, assault would have a faster sprint and an extra throwable
And let's say Engineer would have a perk of something like run and gun = low armour, fast speed, accessibility to smgs and a perk for destroying armour and a perk for repairing armour
Sniper would have something like Sniper/Scout
Sniper would have like less breath taken from scoping in, scout would have better pings, like a constant ping on an enemies location
Scout also having a bit less armour
Yeah but, Engineer and Medic have all of them. 
Though the game would suck like Battlefield when it comes to weapon choices, if this was limited.
Well, or would, if the SMG's were bad.
SMG's in BFV at least are kinda garbo.
I think assault class is able to wear some armor without run speed penalty which is nice but it lacks SMG to run at maximum speed and be deadly
Yeah, the shield feels very underwhelming, you not only can't interact with anything while using it, your movement is also affected, and to kill someone that is using it you can just throw a grenade or shoot while they turn to the side. The only use I found for it would be to peek enemies from far away safely
i say extra grenade types for assault (couple of frags, smoke bombs and a flash bang) rather than only selecting one type
orone of each
give it small medpack
3 droppable, used to heal you and others by holding F on it. Assault having HP sustain would be huge and make it viable to run vs. medic for poking roles
single shot Frag?