suggestion-discussions
Give raiders different goals
Tranparency shader is epilectic and hard to read
Map Editor!
Better settler AI and pathing
Combat Training Adjustment
Job Preferences And Perks
Prisoner Labor
Fire Accidents
More honey with flowers
Medieval Storages
Gaurd Post
Guard ability for dogs to protect untamed hares, pheasants and other small creatures
portcullis variant switch position
Corral
Creative Mode
GUARD IDEA
BARS Gold = Prisoneers
Hear me out… Families
Better Reason to have a different variety of weapons
WARFARE SUGGESTIONS
Good river seeds
Stable Building Overhang
add families and children
Pet food bowls or forbid areas for pets
New Voxels
Forbidding Stockpiles (as source)
More life on the map and make diplomacy worth it.
Priority Stars
Duct blocks for heat
Fire & water suggest
Marriages
Quotas
we should be able to assign kings queens etc royalty roles
Performance update
Mining Priorities
Ladders to raiders!
Special Use Animals!
Passive boosts
Windmill
Water transferring
increase maximum villager count earlier in game
tavern
Object Grouping /selection
larger maps be nice
Trading for Weapon/Item Blueprints.
We need these QOL Features:
Immigration Overview
Ballista
Late Game Performance
Roof Slopes/Pitches