While I enjoy the building aspect of the game, I find the warfare part somewhat lacking, especially given the significance of warfare in medieval times. Here are some suggestions to enhance the gameplay experience, focusing on drafting changes, new jobs and skills, base types, hostile entities, tactics, and events.
SETTLERS
Drafting Quality of Life Improvements:
Allow players to designate armor stands and weapon racks to specific settlers, similar to bed assignments.
Settlers should automatically store weapons and armor when not drafted, and equip them when drafted or when hunting.
Introduce defense position markers where settlers go after equipping themselves during drafts.
Patrol and Militia Job:
Militia Job:
A new job for settlers focused on training in melee, marksmanship, and riding skills. Features include:
Training Areas, Dummies, and Targets.
Exclusive areas for sparring practice.
Patrolling:
Settlers assigned to patrol will follow routes set by patrol markers, guarding against hostile events.
Pets (dogs, wolves) can patrol with settlers, while cats can serve as alarms during hostile events.
Cavalry:Introduce cavalry to counter siege weaponry. Settlers can ride horses, asses, or boars, but training animals for combat should have a high difficulty level with a skill cap (15 levels) for riding.
BASES
Great Halls:To define a settlement as a base, players should be required to build a Great Hall. These can come in different tiers (e.g., simple, medium, luxurious) depending on the resources used.
Base Types:The type of base will depend on the Great Hall and the surrounding structures:
Villages – Other structures are scattered around the area with walls surrounding them.
Keeps – Structures are connected to the Great Hall.
Strongholds – The Great Hall and structures are built underground.
Base types could also provide buffs to settlers based on the rooms and structures built inside the base, potentially improving farming, mining, or production.