#we should be able to assign kings queens etc royalty roles

26 messages Ā· Page 1 of 1 (latest)

peak creek
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We need more roles to be assigned and this can change game so good imo

rustic iron
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The royalty would probably not do unskilled labor and they would need servants to do the work.

silk bay
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Maybe a guard rol would fit amazing. Having some guards patrolling the city always ready for killing wild furious animals or maybe add thieves that appear, doesnt have a pop up and they steal goods.

rustic iron
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When the prisoner update drops, there should be a sheriff or prison guard to keep the prisoners secure.
The guard could also be that role.

idle sentinel
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on top of that your people should gain bonuses towards stats based on the rulers personality. if they are a brawler all people should get a small melee bonus n such. so if u have a smart leader with intellect personality traits all people get intellect bonus, same with other stats.

pine viper
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A lord / king / ruler would make so much sense in a medieval šŸ°

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What’s the point of having a caste if there is no lord the manor around

gaunt hawk
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i'd rather see this in a broader context of settlement specialization and ranking. say, you need a restitution chapel (small size, basic altar, simple deco, maybe lectern) and rank I chaplain, and you can declare your settlement a monastery(lvl 1). this in turn unlocks bigger altar, better restitution deco, ability to lvl up chaplain, and gives better mood boost to all pops when praying, and maybe a few more buffs. you need to make a bigger chapel, and. say, a scriptorium (library), to upgrade your settlement to monastery(lvl2) for even better boosts, more building/furniture unlocks, and higher chaplain rank. finally, you need, say, a hospital and a huge church to unlock monastery(lvl 3), for some pretty significant prayer mood boosts, increase to trader visits, decrease to hostile raids and stuff, and maybe a boost to research.

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something analogous could be done for say a farming hamlet/village/town, or a crafting village/town/city, or a fort. fort would gradually progress to a castle, and its dedicated role would be a noble that ranks up

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or maybe just start with a noble manor as a separate thing, and you rank up by improving your manor's output or sth like that

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but it would be a really fun progression system, and an excellent source for improved unlocks

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eg. a monastery would be able to unlock better hospital beds or research stations, a farming community could have better farming zones, a crafting community a more efficient crafting stations etc

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this would also give you a reason to actively trade with other settlements, as you could buy some furniture and stuff from settlements of different specialisations

pine viper
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Fam what monastery’s you talking about??? This is a suggestion to assign someone the King or Queen title

gaunt hawk
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Sure, but it could be a whole expanded thing. Way more likely than just adding one type of title. Also, I don't think you should ever go higher than baron. Anything above makes no historical sense in the setting

pine viper
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So your talking about settlement expansion and access to technology based on their settlement rank

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Do I got it right or am i still miles away 🤣

rustic iron
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Going along with the marriage idea, if a settler married the lord or lady of the castle, they would become a lord or lady too.

pine viper
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Technically yes

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And their offspring’s (sadly children’s are out of question as the developer mentioned) shall be lords as well

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And they could boost the job same as working themselves ( not working but the other settlers doing that job to have a production boost to make up for the lords

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If that’s the problem as what to do with them ….not to worry , there’s always something that they can do, lead raid parties or lead trade caravans

fringe hornet
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The recent Monday Talk explained the Goal based skill enhancements. This idea could be to assign an overall Goal to your settlement - fort/castle, farming, mining/industry, monastery/religious. I like it.
This could be either a setup choice, like valley vs. mountain, but better to be a choice made during gameplay (and maybe able to be changed).
As rejndzer87 said, the 'ruler' role could change based off this settlement goal: castle = Lord/Lady, monastery= Abbott/high lvl chaplain, farm or mine = sheriff/?? (or maybe no such role?)

pine viper
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Don’t have a twitter account so can’t read the recent talks šŸ˜•

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Can you please send me over a short brief?

fringe hornet
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Over here #šŸ“¢game-announcements message