#increase maximum villager count earlier in game

6 messages · Page 1 of 1 (latest)

hushed thunder
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Castles would easily have 200 to 300 people in the day if old.

glass lotus
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idk how many characters can game handle right now to play on stable 60fps or even 30fps for some ppls but if it isn't 200-300 then it is limitations of game engine couldn't handle too many entities + calculations etc. at same time (plus hardware limitations for some ppls with older PCs)

torpid smelt
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People with 200 raiders says it lags already. And these should not be as complex as real villagers ... I don't even talk about having to micromanage 200 chars...
The middle ground is the animals system ; I have around 40 haulers goat / dogs and it's no issue. Could easily use a human skin / animation with an animal AI to make a false big city. When mods are available it shouldn't be too hard to do.

glass lotus
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developer should respond to you point 🙂 depends on what "technology" or "metodology" are units made in game using UNITY engine, it sometimes isn't that simple 🙂

hazy quarry
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Well, this is a micro manage game, not macro

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The game feels to be more about individuals; rather then groups